{"id":101396,"date":"2024-09-21T15:15:18","date_gmt":"2024-09-21T14:15:18","guid":{"rendered":"https:\/\/thegeek.games\/?p=101396"},"modified":"2024-09-21T15:15:18","modified_gmt":"2024-09-21T14:15:18","slug":"did-sony-view-concord-as-the-future-of-playstation-video","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2024\/09\/21\/did-sony-view-concord-as-the-future-of-playstation-video\/","title":{"rendered":"Did Sony View Concord as the Future of PlayStation? [VIDEO]"},"content":{"rendered":"

It sounds like someone smoked too much, if that phrase was actually used in reference to the game’s short-lived failure…<\/p>\n

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Concord was one of the worst debacles in the history of the gaming industry, as the hero shooter with a live service model was taken offline two weeks after its release, earning a user rating of just 1.8 on a scale of 1-10 on Metacritic. Speaking about the game on the Sacred Symbols podcast, Colin Moriarty said that he had a long chat with a member of the Firewak Studios team that developed Concord and learned a lot from the conversation.<\/p>\n

The game was doomed from the start because it was hyped internally and seen as the future of PlayStation. This may make sense in the sense that the demise of Concord is a sketch of the demise of PlayStation. There was a “toxic positivity” within the studio, so it was forbidden to give negative feedback on a game that had been made with a ridiculous amount of money: around $400 million (!!!) had been spent on its development! Concord was in alpha at the end of 2023, and Sony didn’t even own Firewalk at that time.<\/p>\n

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I spoke extensively with someone who worked on Concord, and it’s so much worse than you think.<\/p>\n

It was internally referred to as “The Future of PlayStation” with Star Wars-like potential, and a dev culture of “toxic positivity” halted any negative feedback.<\/p>\n

Making it cost $400m. pic.twitter.com\/F5O0oy4gaQ<\/a><\/p>\n

\u2014 Colin Moriarty (@longislandviper) September 20, 2024<\/a><\/p><\/blockquote>\n