{"id":103482,"date":"2024-11-02T13:59:06","date_gmt":"2024-11-02T13:59:06","guid":{"rendered":"https:\/\/thegeek.games\/?p=103482"},"modified":"2024-11-02T13:59:27","modified_gmt":"2024-11-02T13:59:27","slug":"this-is-why-kingdom-come-deliverance-became-the-most-controversial-historical-rpg-ever","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2024\/11\/02\/this-is-why-kingdom-come-deliverance-became-the-most-controversial-historical-rpg-ever\/","title":{"rendered":"This is Why Kingdom Come: Deliverance Became the Most Controversial Historical RPG Ever"},"content":{"rendered":"
Few European studios have managed to emerge as strongly as Warhorse Studios, which defied player expectations and controversy alike. Released in 2018, Kingdom Come: Deliverance<\/em> achieved success against the odds, and its creator, Daniel Vavra<\/em>, remembers this milestone as a \u201ccoup de grace.\u201d Driven by necessity and frustration over the lack of historical games, he developed this unique RPG as a breath of fresh air in the gaming industry.<\/p>\n <\/p>\n <\/p>\n Unlike many medieval games that borrow superficial or fantastical elements, Kingdom Come: Deliverance<\/em> opts for a realistic portrayal of 15th-century Bohemia. Vavra states that his \u201canger\u201d at the lack of genuinely historical video games was the spark for this project.<\/p>\n In a recent interview with PCGamer<\/em> (thanks to GamesRadar<\/em>), the Czech developer opened up about the industry\u2019s initial resistance to a game without mythical creatures or fantasy-based medieval epicness. For many, the idea of a game with no monsters or supernatural elements was unusual. \u201cThere are no monsters in Call of Duty either,\u201d<\/em> Vavra noted, addressing the conservative view toward historical games in the industry.<\/p>\n <\/p>\n <\/p>\n Even so, Vavra remained confident there was a market for a realistic gaming experience, and the success of the game proved him right. \u201cThere\u2019s no reason why it shouldn\u2019t be successful because historical elements are very popular in movies, books, and beyond,\u201d<\/em> he remarked about a project that took no less than five years to complete.<\/p>\n Kingdom Come: Deliverance<\/em> received wide acclaim upon release, earning awards and nominations industry-wide. In February this year, Warhorse Studios announced that the game had sold over six million copies since its 2018 debut. This success reaffirms Vavra\u2019s belief and highlights a demand for historically grounded experiences that avoid fantasy clich\u00e9s, setting a new standard for future games of this type.<\/p>\n <\/p>\n <\/p>\n With Kingdom Come: Deliverance 2<\/em> set for release early next year, Vavra and Warhorse Studios aim to expand this vision even further. The sequel promises a \u201cmore complex and polished\u201d experience, staying true to historical accuracy while enhancing gameplay. Vavra hopes to demonstrate that narrative-driven experiences in gaming can prosper, presenting an alternative to the genre\u2019s fantasy-dominated landscape.<\/p>\nKingdom Come: Deliverance Takes a Different Approach to Medieval History<\/h3>\n
Kingdom Come: Deliverance Thrived Despite Mixed Reception<\/h3>\n
Kingdom Come: Deliverance 2 Promises \u201cMore Polished\u201d Gameplay<\/h3>\n