{"id":103890,"date":"2024-11-11T06:52:33","date_gmt":"2024-11-11T06:52:33","guid":{"rendered":"https:\/\/thegeek.games\/?p=103890"},"modified":"2024-11-11T23:30:36","modified_gmt":"2024-11-11T23:30:36","slug":"ps5-pro-future-could-be-in-danger-new-info","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2024\/11\/11\/ps5-pro-future-could-be-in-danger-new-info\/","title":{"rendered":"Could the Future of PS5 Pro Be in Danger?! Latest News Raises Questions"},"content":{"rendered":"
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A recent statement from one of the developers of the PS5 Pro revealed that the new premium PlayStation console may have problems in the future. Of course, the PS5 Pro will run games a bit better than the PS5 without us doing anything. However, some PS5 games will also receive an “Enhanced” update<\/a> on the new console version. All this means that the developer of the said game has put in extra work to improve and update the game, keeping in mind the specifications and capabilities of the PlayStation 5 Pro.<\/p>\n One PS5 Pro “enhanced” game is No Man’s Sky from British developer Hello Games. Although No Man’s Sky became one of the important releases of the previous console generation, Hello Games is not one of the major studios. The company may have around 50 employees, which is much smaller than an average AAA studio, but much larger than many indie studios.<\/p>\n However, Martin Griffiths, a programmer at Hello Games, revealed on social media platform X that he worked for four to five months to get No Man’s Sky ready for the PS5 Pro.<\/p><\/blockquote>\n This means that Hello Games has been working for at least four to five months to rework the game for the new console. Probably more, but maybe a lot more.<\/p>\n “I spent around 4-5 months of my time spread over the last year working on the PS5 Pro support,” writes the developer. “This was a tough gig since we are one of the smallest teams releasing today and also one of only a handful of games supporting both 4K and 8K, as well as PSVR2. I am immensely proud of playing a part in this release today \u2013 hope you all enjoy!”<\/p>\n What’s the problem with that? Well, that’s a lot of time and resources to spend on a game just to upgrade it to PS5 Pro. If it really takes that long to “enhance” games to the PS5 Pro, it could be a problem for the console. While many AAA studios will have enough resources for the console, this schedule and demand may be too much for many indie studios, and potentially even mid-sized teams.<\/p>\n If all of this is true, it could mean that fewer games will take advantage of the PS5 Pro. This can be a problem for all consumers, many of whom feel that it is not worth its price, and for PlayStation, which will need to sell a lot of copies of the premium machine over the next few years to make it successful.<\/p>\n Source: X<\/span><\/a><\/p>\n I spent around 4-5 months of my time spread over the last year working on the #PS5Pro<\/a> support. This was a tough gig since we are one of smallest teams releasing today and also one of only a handful of games supporting both 4K and 8K, as well as PSVR2. — Martin Griffiths (@Griff_) November 7, 2024<\/a><\/p><\/blockquote>\n\n
I am immensely proud of\u2026 https:\/\/t.co\/EvB1rErdE3<\/a><\/p>\n