{"id":108162,"date":"2025-02-12T15:04:19","date_gmt":"2025-02-12T15:04:19","guid":{"rendered":"https:\/\/thegeek.games\/?p=108162"},"modified":"2025-02-13T00:17:08","modified_gmt":"2025-02-13T00:17:08","slug":"the-order-1886-what-sequel-could-the-playstation-4-beauty-have-had-video","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2025\/02\/12\/the-order-1886-what-sequel-could-the-playstation-4-beauty-have-had-video\/","title":{"rendered":"The Order: 1886: What Sequel Could the PlayStation 4 Beauty Have Had? [VIDEO]"},"content":{"rendered":"

The co-founder of Ready at Dawn talks about what it would have been like if the studio had been able to make a sequel to a game that was visually great, but equally poor in content.<\/h4>\n

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Ready at Dawn was released in 2015 as a PlayStation 4 exclusive. The studio has previously worked with Sony on several games (including Daxter for PSP, God of War: Chains of Olympus and God of War: Ghost of Sparta, as well as the PS3 God of War: Origins Collection), and those games have received pretty good reviews on Metacritic, with an average score between 84 and 91 on Metacritic.<\/p>\n

However, The Order: 1886 came nowhere near that, as even though the fake reviews gave Ready At Dawn a higher score (70-75), the average score on Metacritic was only 63. Andrea Pessino, co-founder of Ready at Dawn, talked in an interview with MinnMax about how Sony gave the game a tight deadline and had to cut a lot of things. If they had been given a chance, they could have made a sequel in 2018 that would have included multiplayer. It would not have been set in 1986: he says these theories are wrong.<\/p>\n

“I don’t think it was the sales, I think it was the critical reception, that’s the thing. Sony is a very proud company, and rightly so, and the critical reception, if it had even been in the ’70s, we would have had the sequel, I’m convinced. Just a few more points and it would have been OK. One of the problems is that so much was cut. A lot of the more subtle narrative parts were lost because so much was cut away and things that were supposed to be interactive became a movie. We needed another year, that’s the reality. We needed at least another year, we didn’t get it, so we were like, cut, cut, cut,”<\/i> Pessino said.<\/p>\n

Ready at Dawn moved on to VR games: it was acquired by Meta in 2020 and shut down last year.<\/p>\n

Source: VGC<\/a><\/strong><\/span><\/p>\n