{"id":19658,"date":"2016-05-23T15:23:15","date_gmt":"2016-05-23T14:23:15","guid":{"rendered":"http:\/\/ps4pro.eu\/?p=19658"},"modified":"2016-05-23T15:23:15","modified_gmt":"2016-05-23T14:23:15","slug":"uncharted-4-a-thiefs-end-never-say-never-again","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2016\/05\/23\/uncharted-4-a-thiefs-end-never-say-never-again\/","title":{"rendered":"Uncharted 4: A Thief\u2019s End \u2013 Never Say Never Again!"},"content":{"rendered":"
<\/p>\n
Naughty Dog<\/strong><\/em>\u2019s long-awaited fourth Uncharted<\/strong><\/em> game took a while to produce. The developer team was reportedly complaining, how hard it will be to raise the bar, which was set in the previous Uncharted<\/strong><\/em> games. They said to the press how difficult was it to push the limits of the PlayStation 3 \u2013 and their own limits as well \u2013 to look and feel Uncharted<\/strong><\/em> 3 the gorgeous blockbuster it was and to surpass that so that the next game would feel a true next-gen title would be tough.<\/p>\n Perhaps that was the reason that we had to wait so long for Uncharted 4<\/strong><\/em> to be done, but now we can all say, that it was well worth the wait.<\/p>\n <\/p>\n Like in Uncharted<\/strong><\/em> 3, the game starts with a younger Drake<\/strong><\/em>, but this time around he is even younger, lives in an orphanage and we meet his older brother, Sam as well. Years later, the two brothers are grown up, and teaming up with a shady character called Rafe; they take part in a dangerous mission, which involves an infiltration to a Cuban prison system. Without spoiling too much, the mission goes wrong, and the two brothers get separated.<\/p>\n Years later we find again our Nathan Drake<\/strong><\/em> (after the events of Uncharted 3) who is probably in his early forties and enjoying his retirement alongside his lovely blonde wife, Elena, who was also her partner in the previous Uncharted games.<\/p>\n Still, Drake<\/strong><\/em> doesn’t want to part with his retired life, until Sam suddenly shows up and asks him to join him on Henry Avery\u2019s pirate treasure finding adventure.<\/p>\n <\/p>\n I won\u2019t spoil more story here, let\u2019s just mention that good old Sully will also adhere to the team, and Elena won\u2019t be missed either. But the real show stealer this time around is Nate\u2019s brother: Samuel Drake (voiced by an excellent Troy Baker here): a brattier Drake<\/strong><\/em>, who – while he has a true \u201cbad boy.\u201d Attitude, he is even more of a fanatic treasure hunter than Nate and also a very complex character.<\/p>\n Thanks to Naughty Dog<\/strong><\/em>\u2019s superior story-telling and the top notch character animation we\u2019ll root for those two miscreants and their treasure hunting adventure \u2013 so much like maybe never before in any video game. In fact, Nathan Drake<\/strong><\/em>\u2019s own character will be a lot stronger and interesting thanks to the addition of his brother who was thought long-lost. I was a bit afraid that the addition of Sam\u2019s character will be a bit forced, but thankfully Naughty Dog<\/strong><\/em> made an excellent effort to insert him in the already rich Uncharted<\/strong><\/em> lore.<\/p>\n The story will also shed light on the brother\u2019s past; we\u2019ll learn a bit about their parents, especially their mother. (Not too much, unfortunately, I would love to learn even more about their heritage. Perhaps in a DLC\u2026)<\/p>\n While the actual story (after Nate\u2019s is again in the present) starts a bit slow, it becomes truly excellent as we go deeper into the game. Some new characters are also introduced: besides the villain Rafe, we\u2019ll also meet Nadine Ross (voiced by Laura Bailey), the female leader of the mercenary organization, another treasure hunter, Rafe\u2019s partner in crime.<\/p>\n Each character is perfectly written, and same goes with the relationship between the old and new characters. \u00a0And to add the world of the living, the presence of long-dead legendary pirate Captain Henry Avery is almost palpable.<\/p>\n I liked the stories of the previous installments as well, but what Naughty Dog<\/strong><\/em> achieved here is the state of their story-telling art.<\/p>\n <\/p>\n Concerning the core gameplay there are few surprises, still, what was excellent in every Uncharted<\/strong><\/em> is on the top here as well. Gunfights never felt so intense, and playing at Hard difficulty, they caused quite a challenge as well. Hard difficulty is, in fact, the level you\u2019ll want to play a Naughty Dog<\/strong><\/em> game if you are a real fan. You will need to sneak as much as you can to avoid and silently take down patrolling enemies. That sneaking gameplay element is always a tricky one, but again, Naughty Dog<\/strong><\/em> developers were on top on their game on that one. I enjoyed it much more than the one in any Assassin\u2019s Creed game, which is funny because sneaking and backstabbing are more akin to the world of assassins.<\/p>\n The AI is extremely aggressive as usual – it\u2019s pretty hard to stay alive on Hard level if you get swarmed. What I did found a bit annoying is again the way the enemy doesn\u2019t care about its own safety. Since it\u2019s not a fantasy\/horror game and we are talking about humans, it\u2019s pretty ridiculous the way the run at you, while you are shooting at them with a shotgun. Yes, I know: it\u2019s a game, and the AI in almost every action game is the same, but I still \u2013 again and again \u2013 find this ridiculous. Perhaps that\u2019s my biggest complaint to Uncharted 4<\/strong><\/em>.<\/p>\n Fistfights, on the other hand, feel pretty good \u2013 even if they feel a bit too easy compared how the gunfight is more challenging. Landing a hit, defending yourself and counterattacking is a bit simpler and more streamlined than in Uncharted<\/strong><\/em> 3.<\/p>\n <\/p>\n What\u2019s pretty flawless however is the way you have to explore your environment. Besides being gorgeous, the environments \u2013 gigantic caves, abandoned, ruined cities, desertic mountains and so on – are extremely well designed. There are often several levels of areas, with sudden traps, several kind of climbable walls and many secrets.\u00a0 The levels are massive, variable, and surprising players in more than one way. I am pretty critical of the level design of video game, but Uncharted 4<\/strong><\/em> has perhaps the best level design ever \u2013 in both artistic and gameplay sense.<\/p>\n There are new tools to your exploration as well. The one util you will use the most is the rope with the grapple hook, which you can use to swing trough vast crevices like Tarzan. You have to pay attention too, as it\u2019s not always obvious, which way you need to swing. One bad swing and jump can lead to a dead Nate.<\/p>\n You also have a pick-like tool, which will help you to climb on surfaces, where there aren\u2019t any protrusions to grip. It\u2019s pretty much the same system as with Lara Croft\u2019s pickaxe from the latest Tomb Raider games.<\/p>\n <\/p>\n The gameplay is pretty solid, but what\u2019s takes the cake (in a good sense) in this game are the graphics. Yes, the previews and trailers weren\u2019t lying: Uncharted 4<\/strong><\/em> is not only the best looking PlayStation 4<\/strong><\/em> game so far, but one that easily surpass many good-looking PC titles as well. Environments are so epic and seem so astounding that it begs to use the game\u2019s photo mode. Huge, exotic cliffs on deserted islands overlooks abandoned forests and sun-drenched sea, abandoned, ruined pirate cities with pirate skeletons, and so many details, that you will positively forget that you are playing a game from your seat and not entering this exotic picaresque world yourself. The scenery art is simply the best you have seen in any action-adventure game.<\/p>\n Same goes for the look of the characters, who are much more detailed, than in the previous games. Nathan Drake<\/strong><\/em>\u2019s detailed look and skin were already discussed in the previous news, but once you see him in the title itself, you\u2019ll be positively awed again. Every inch of his pores are the witnesses of his past and present adventures with riddles, bruises, old and fresh scars and more.<\/p>\n Elena\u2019s lovely face and expressive eyes are much more detailed as well compared to previous games and makes you root for her more than ever. The relationship between Nate and Elena goes to a level never before achieved in a video game and besides the excellent dialogues, the way they are detailed also adds tremendously to that. Same applies to every other character as well: words cannot describe, how every expression are realistic, you have to see this!<\/p>\n Let\u2019s not forget the animations themselves either: while you are fistfighting with your enemies, sliding down some ravines, swimming or climbing are looking absolutely life-like.<\/p>\n <\/p>\n To put it simply: what Naughty Dog<\/strong><\/em> achieved here: is pure Hollywood cinematography in a video game. In today\u2019s video gaming world, when every other company is lost in its very own open world, Uncharted 4<\/strong><\/em>: A Thief\u2019s End<\/strong><\/em> shows that superior story-telling and perfectly designed, more linear environments and gameplay is still the king – if it\u2019s made by a truly professional company, that is.<\/p>\n Naughty Dog<\/strong><\/em>\u2019s goodbye to the Uncharted<\/strong><\/em> saga is its crown achievement, and we can only hope that they won\u2019t retire as Nathan Drake<\/strong><\/em> did, and they are already working on their next game.<\/p>\n -BadSector-<\/strong><\/em><\/p>\n + The usual gameplay: gunfights and exploration are better than ever<\/strong> – I would have like to learn more about the Drake brother\u2019s parents<\/strong> Publisher:<\/strong> SCEE, SCE Australia, SCEA, Sony Interactive Entertainment, SCEI<\/p>\n Developer: <\/strong> Naughty Dog<\/p>\n Genre: <\/strong> Action, Adventure<\/p>\n Release date: <\/strong> May 10, 2016<\/p>\n\r\n\t\t To put it simply: what Naughty Dog achieved here: is pure Hollywood cinematography in a video game. In today\u2019s video gaming world, when every other company is lost in its very own open world, Uncharted 4: A Thief\u2019s End shows that superior story-telling and perfectly designed, more linear environments and gameplay is still the king - if it\u2019s made by a truly professional company, that is.\r\n\r\nNaughty Dog\u2019s goodbye to the Uncharted saga is its crown achievement, and we can only hope that they won\u2019t retire as Nathan Drake did, and they are already working on their next game.<\/p>\r\n\t\t\t\t<\/div>\r\n\t\t\t<\/div>\r\n\t\t\t\r\n\t\t\tAn old dog who is still learning new tricks<\/h3>\n
Foursome<\/h3>\n
Action\u2026<\/h3>\n
\u2026 and adventure<\/h3>\n
Did you bring the popcorn and the coke?<\/h3>\n
It\u2019s not a third-person shooter; it\u2019s first-person Hollywood<\/h3>\n
Pro:<\/h3>\n
\n + Drop dead gorgeous graphics<\/strong>
\n + Excellent story<\/strong><\/p>\n<\/div>\nAgainst:<\/h3>\n
\n –\u00a0Suicidal enemy AI<\/strong>
\n – Multiplayer with using the game characters feels a bit meh<\/strong><\/p>\n<\/div>
\nUncharted 4: A Thief\u2019s End<\/h2>\r\n\t\t\t\t\t\t\t\t
Gameplay - 9.8<\/h5><\/span><\/span>\r\n\t\t\t\t\t\t\t\t<\/div>\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t
Graphics - 10<\/h5><\/span><\/span>\r\n\t\t\t\t\t\t\t\t<\/div>\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t
Story - 9.6<\/h5><\/span><\/span>\r\n\t\t\t\t\t\t\t\t<\/div>\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t
Music\/audio - 9.7<\/h5><\/span><\/span>\r\n\t\t\t\t\t\t\t\t<\/div>\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t
Ambiance - 9.8<\/h5><\/span><\/span>\r\n\t\t\t\t\t\t\t\t<\/div>\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t
9.8<\/h3>\r\n\t\t\t\t\t\t
MASTERPIECE <\/h4>\r\n\t\t\t\t\t<\/div>\r\n\t\t\t\t\r\n\t\t\t\t