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The idea behind Deep Silver<\/strong><\/em> releasing the three-game Definitive Collection<\/strong><\/em> makes sense if you think about it. Originally, the plan was that while the second numbered installment is in development (if it is – Sumo Digital’s development might be halted, as its Steam page has been removed), people could have played the first game’s and the expansion Riptide, plus the 16-bit sidescroller Retro Revenge<\/strong><\/em>.<\/p>\n
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Dead Island<\/strong><\/em>, as well as Riptide, come in its full format, so all the DLC<\/strong><\/em>s, including the survival Bloodbath Arena, is in the package. However, what Techland has improved in the genre with Dying Light isn’t present in Dead Island and Riptide. Despite the sunny start, the pace is much slower than in Dying Light. Still, if we use the punching mod (indeed; the developers have officially picked up a few fan-favorite mods!), then it would make sense, though – we have more time to laugh off the zombies’ bruises as we uppercut the sh_t out of them.<\/p>\n
I’m trying to point out the differences in the Definitive<\/strong><\/em> versions that are changed from the originals. For example, the graphics received an overhaul, but was it a good move? I think you should answer that yourself after watching DigitalFoundry’s comparison, although they used the Xbox 360<\/strong><\/em> version for the prev-gen.<\/p>\n