{"id":22349,"date":"2016-10-11T16:31:37","date_gmt":"2016-10-11T15:31:37","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=22349"},"modified":"2016-10-11T16:50:59","modified_gmt":"2016-10-11T15:50:59","slug":"prey-the-thing-in-space","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2016\/10\/11\/prey-the-thing-in-space\/","title":{"rendered":"Prey – The Thing in Space"},"content":{"rendered":"
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Prey<\/strong><\/em> back in 2006 was a rather well-received game with okay sales. The studio was working on a sequel that would have been published by Bethesda<\/strong><\/em> Softworks, however after struggles between the development team, and the publisher, the sequel was shelved. Prey 2 was to have a new main character on an alien world taking up the role of a bounty hunter. E3 demos were released, and it looked great, but sadly it never came to fruition.<\/p>\n Now after many years of slumber, the IP has been brought out again, revamped, and rebooted by Arkane<\/strong><\/em> Studios. The first reveal was at E3 2016, but finally after a CGI trailer<\/strong><\/em> we seen more details revealed and even gameplay trailer<\/strong><\/em>s.<\/p>\n Some fans of the original are hurt because of the reboot, but is this new Prey<\/strong><\/em> good, or should it have been buried?<\/p>\n <\/p>\n The story for the reboot is the following: JFK never died, and sped up the development of technology, which results in a boom for humanity. In 2032 aboard the space station on Talos I where all hell has broken loose. The station was built during Kennedy’s term and has been expanded ever since then, which means that the location will have great variety within the design of the levels.<\/p>\n We play as Morgan Yu, a scientist who is stuck on the station, and aliens have taken over the station. Sounds a bit clich\u00e9, right? Well, it might be, but luckily we have one of the best story writers in gaming working on the project, aka Chris Avellone who worked on Fallout New Vegas. We will also be able to choose our own gender for the character, and some decisions will affect the game’s overall storyline.<\/p>\n The gameplay though is a bit of a mystery, and while sounds straightforward based on the footage, and interviews it seems like it might be a roguelike? The levels will be interconnected similar to a Metroidvania and based on the CGI trailer the gameplay upon death will do a Groundhog Day-esque loop. Our character can also mimic items, and other abilities will unlock later down the line.<\/p>\n While the original Prey<\/strong><\/em> was more shock\/body horror, the new Prey<\/strong><\/em> according to Arkane<\/strong><\/em> Studios is much more psychological horror. The player will fear the unknown, and the station’s surroundings as the enemy can be everywhere.<\/p>\n <\/p>\n The original Prey<\/strong><\/em>, and even the second unreleased game had interesting visual themes, and atmosphere. The new rebooted Prey<\/strong><\/em>, looks like a mix between Dishonored, Bioshock (in terms of lighting and aesthetics shown from gameplay trainers), and X-Com The Bureau in terms of enemy design.<\/p>\n Black shimmering aliens or black polyps that can morph into furniture seems to be the main enemy. We also seem to have certain “Technowizard” abilities that allow us to destroy multiple enemies with one “spell.” While the station looks good, unfortunately, if this is all the enemy types we get that will be a bit of a disappointment.<\/p>\n Some footage did show the enemy possessing other humans, so there is hope that the enemy will not be one note.<\/p>\nAliens, and Inception<\/h3>\n
X-Com The Bureau is that you?<\/h3>\n