{"id":22371,"date":"2016-10-12T12:29:24","date_gmt":"2016-10-12T11:29:24","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=22371"},"modified":"2016-10-13T17:11:16","modified_gmt":"2016-10-13T16:11:16","slug":"john-carmack-mobile-vr-time-to-work-harder","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2016\/10\/12\/john-carmack-mobile-vr-time-to-work-harder\/","title":{"rendered":"John Carmack: Mobile VR – Time To Work Harder!"},"content":{"rendered":"

The \u201efather\u201d of the FPS genre, John Carmack<\/strong><\/em> is working at Oculus<\/strong><\/em>, and he believes that the developers should be harder on themselves.<\/p>\n

In his interview with GamesIndustry<\/a>, Carmack says that the devs of mobile VR<\/strong><\/em> experiences should up the ante to be on the same level as non-virtual reality<\/strong><\/em> applications and games.<\/p>\n

\u201eWe are coasting on novelty, and the initial wonder of being something people have never seen before, but we need to start judging ourselves. Not on a curve, but in an absolute sense. Can you do something in VR<\/strong><\/em> that has the same value, or more value, than what these other [non-VR] things have done?”<\/p>\n

Carmack also pointed out loading times as something that needs significant improvement. \u201eIn VR<\/strong><\/em>, initial startup time really is poisonous. An analogy I like to say is, imagine if your phone took 30 seconds to unlock every time you wanted to use it. You’d use it a lot less. There are apps that I wanted to play that I thought looked great, that I stopped playing because they had too long of a load time. I would say 20 seconds should be an absolute limit on load times, and even then I’m pushing people to get it much, much lower.\u201d<\/p>\n

Carmack’s words are harsh, but he has good points. In fact, these thoughts can be applied to all VR<\/strong><\/em> devices in general…<\/p>\n

\n

I will try to turn a bunch of my VR app quality comments into a blog post when I pull ahead of my workload a bit.<\/p>\n

\u2014 John Carmack (@ID_AA_Carmack) October 8, 2016<\/a><\/p><\/blockquote>\n