{"id":22573,"date":"2016-10-23T15:13:29","date_gmt":"2016-10-23T14:13:29","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=22573"},"modified":"2016-10-24T17:07:36","modified_gmt":"2016-10-24T16:07:36","slug":"how-will-be-games-looking-better-on-playstation-4-pro","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2016\/10\/23\/how-will-be-games-looking-better-on-playstation-4-pro\/","title":{"rendered":"How Will Be Games Looking Better On PlayStation 4 Pro?"},"content":{"rendered":"
Mark Cerny<\/strong><\/em> revealed the secret.<\/p>\n In his speech at Sony’s San Mateo headquarters (attended by DigitalFoundry<\/a>), he said a few new details about the upcoming upgraded console. On top of having an extra gigabyte of memory<\/strong><\/em>, there’re other differences in the hardware.<\/p>\n Cerny explained how the GPU<\/em><\/strong>‘s size was doubled: there are two chips instead of one in the original PS4<\/strong><\/em>. With this solution, they can support all 700 of released games (that’s all we got in three years?) the best possible way. If we put in a game disc (or download a title digitally) that supports the PS4 Pro<\/strong><\/em>, then both graphical chips are activated.<\/p>\n Cerny brought up Netflix as an example of how the two PlayStation 4<\/strong><\/em> models are different, regarding the extra gigabyte of memory. On the base PS4<\/strong><\/em>, if we switch between a game and Netflix, both applications stay in the memory<\/strong>. With the PS4 Pro<\/strong><\/em>, it’s different: if we switch from Netflix to the game, Netflix is moved to the extra gigabyte of memory<\/strong><\/em> (which isn’t GDDR5, just \u201eDDR3 in nature,\u201d quoting Cerny), and the 512 MB of system memory<\/strong><\/em> is available for the games. The remaining 2.5 GB GDDR5 memory<\/strong><\/em> is held for the PlayStation 4 Pro<\/strong><\/em>‘s user interface that can now be displayed in 4K<\/strong><\/em> resolution.<\/p>\n