{"id":31790,"date":"2017-11-27T14:38:11","date_gmt":"2017-11-27T14:38:11","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=31790"},"modified":"2017-11-27T18:53:00","modified_gmt":"2017-11-27T18:53:00","slug":"ghost-of-tsushima-why-was-it-announced-just-recently","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2017\/11\/27\/ghost-of-tsushima-why-was-it-announced-just-recently\/","title":{"rendered":"Ghost Of Tsushima: Why Was It Announced Just Recently?"},"content":{"rendered":"
Sucker Punch<\/strong><\/em>‘ new game has been in development for a while… but why did it take much time to get announced?<\/p>\n The studio’s most recent game was InFamous First Light in 2014, but the next one, Ghost of Tsushima<\/strong><\/em>, was announced a month ago at Paris Games Week. Michael Denny, Sony<\/strong><\/em> Interactive Entertainment Worldwide Studios’ senior vice president, told GameSpot<\/a><\/span> why the somewhat late announcement happened.<\/p>\n \u201eYeah, that’s a strange one to me. I think the right thing to do…and I think we’re learning and a lot of publishers are learning … there is a right time to announce games. In the past, I think it’s fair to say sometimes we announced games too early, and this is such a great project for Sucker Punch<\/strong><\/em>. It’s a game they’ve always really wanted to make themselves, and I think it’s the right time to announce that, and they’ve been working on that game for a long time now. There is great [playable version of the game] already. So we’re just excited to let everybody know about it.\u201d<\/p>\n They just waited until the game was in a playable state, which avoided the previous mistake of announcing titles too early. Ghost of Tsushima<\/strong><\/em> has no release date yet, but it seems like this PlayStation 4<\/strong><\/em>-exclusive is going to be one of the last AAA<\/strong><\/em> developments for the console, with a possible 2019 release date.<\/p>\n