{"id":35791,"date":"2018-07-04T13:51:41","date_gmt":"2018-07-04T12:51:41","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=35791"},"modified":"2018-07-04T19:36:44","modified_gmt":"2018-07-04T18:36:44","slug":"ghost-of-tsushima-will-deviate-from-historical-accuracy-in-order-to-give-the-best-gameplay-experience","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2018\/07\/04\/ghost-of-tsushima-will-deviate-from-historical-accuracy-in-order-to-give-the-best-gameplay-experience\/","title":{"rendered":"Ghost of Tsushima will deviate from historical accuracy in order to give the best gameplay experience"},"content":{"rendered":"

In a recent GameSpot interview, the developers talked about how historically accurate their game will be.<\/p>\n

At E3, the developers of Sucker Punch<\/strong><\/em> said about their upcoming game that “they are building a time-machine”. What’s quite obvious though is that it’s not really possible to tell a story in a historical setting without some liberties that the creators can take – but they have to find the right balance between the two.<\/p>\n

Chris Zimmerman, Sucker Punch<\/strong><\/em>‘s co-founder recently talked to GameSpot about the game’s historical accuracy, here’s what he said:<\/p>\n

“We\u2019re going to deviate from historical truth, [but] we just want to do it intentionally. A lot of the support we get from our friends from Sony in Japan, and our Japanese friends in Sony US, and all the cultural consultants we\u2019ve assembled to help us do this <\/em>stuff, is to make sure we don\u2019t deviate accidentally. There are things we are going to do that are different and we want to choose those wisely. [\u2026] The challenge for us, making a game, in an original story but taking place in a real historical time, is making sure we\u2019re telling a story that people can relate to. When we are deviating from this historical truth, we are doing it to stop you from snagging on stuff.<\/em><\/p>\n

If you have an idea about what samurai look like or how they act or how they think, we\u2019re going to give that to you. Most people\u2019s idea is really based on an idea of samurai which is really more of a [16th to 18th] century idea of <\/em>samurai. 13th century, historically, is pretty different. In terms of how they fought, what they wore, it doesn\u2019t match your expectations. [\u2026] The <\/em>armor that you see him wear, it\u2019s not <\/em>13th century armor. Because, honestly, the <\/em>13th century armor is pretty jarring looking, it\u2019s not what you\u2019d expect. It\u2019s really boxy. It doesn\u2019t look aspirational.”<\/em><\/p>\n

We also learned that although the developers experimented with a one-hit killing system \u2013 which would have been more historically accurate given how deadly samurais were \u2013 it just didn’t feel fun. Therefore the combat will be more traditional (back-and-forth combat).<\/p>\n

Ghost of Tsushima<\/strong><\/em> will release exclusively on PlayStation 4<\/strong><\/em>, but it doesn’t have a release date yet.<\/p>\n

Source: WCCFTech<\/span><\/a><\/p>\n