{"id":36368,"date":"2018-07-27T16:28:52","date_gmt":"2018-07-27T15:28:52","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=36368"},"modified":"2018-07-28T16:48:51","modified_gmt":"2018-07-28T15:48:51","slug":"playerunknowns-battlegrounds-custom-servers-will-cost-you-money","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2018\/07\/27\/playerunknowns-battlegrounds-custom-servers-will-cost-you-money\/","title":{"rendered":"PlayerUnknown’s Battlegrounds: Custom Servers Will Cost You Money!"},"content":{"rendered":"
Brendan Green (also known as PlayerUnknown) has conclusively confirmed this information<\/a><\/span> at the PUBG<\/strong><\/em> Global Invitational, held in Berlin.<\/p>\n He protects his thought by saying that custom servers\/game modes are effectively light modding, already available on the PC<\/strong> <\/em>version: \u201eFor me, it is about building a platform for game modes. That\u2019s what custom mode is there to do \u2013 it\u2019s like modding lite. We want to give and empower the players to create new modes, as well providing our own presets for people to experiment with. I was a modder for many years, and I didn\u2019t expect ARMA to provide me with free servers to mod on, and it\u2019s the same with this. We can\u2019t provide people with free servers. There has to be a way to pay for servers through some wall \u2013 either points, BP or money. We can\u2019t provide free servers for everyone; it\u2019s just not a sustainable business model. I still pay for ARMA 3 servers to this day, because that\u2019s just how the world works.\u201d Asking money for the pre-made presets is somewhat bold, though.<\/p>\n Greene, who acts as the creative director of the game, also told PCGamesN<\/a><\/span> that the team in South Korea is now focusing on making it possible for the viewers to keep track of a hundred players in an eSport<\/strong><\/em> setting. \u201eIt\u2019s something I\u2019ve always said \u2013 we\u2019re not esports ready, and we\u2019ve never said we\u2019re eSports<\/strong><\/em> ready. This year is all about getting the game to be eSports<\/strong><\/em> ready. This is an experiment with the format and with the way we will spectate it.\u201d Fixing bugs, quality of life improvements, and player-requested features are on the table.<\/p>\n PlayerUnknown’s Battlegrounds<\/strong><\/em> is heading towards eSports<\/strong><\/em> – after Fortnite, we’re not surprised.<\/p>\n Source: WCCFTech<\/a><\/span>, VG247<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":" Brendan Green (also known as PlayerUnknown) has conclusively confirmed this information at the PUBG Global Invitational, held in Berlin. He protects his thought by saying that custom servers\/game modes are effectively light modding, already available on the PC version: \u201eFor me, it is about building a platform for game modes. That\u2019s what custom mode is there to do \u2013 it\u2019s like modding lite. We want to give and empower the players to create new modes, as well providing our own presets for people to experiment with. I was a modder for many years, and I didn\u2019t expect ARMA to provide me with free servers to mod on, and it\u2019s the same with this. We can\u2019t provide people with free servers. There has to be a…<\/p>\n