{"id":37177,"date":"2018-08-30T13:48:38","date_gmt":"2018-08-30T12:48:38","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=37177"},"modified":"2018-08-31T11:54:54","modified_gmt":"2018-08-31T10:54:54","slug":"left-alive-how-did-yoji-shinkawa-join-the-team","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2018\/08\/30\/left-alive-how-did-yoji-shinkawa-join-the-team\/","title":{"rendered":"Left Alive: How Did Yoji Shinkawa Join The Team?"},"content":{"rendered":"
Kojima Productions’ artist didn’t join Left Alive<\/strong><\/em>‘s dev team the usual way.<\/p>\n You might be familiar with Shinkawa’s work from Metal Gear Solid games, and that art style is making a return in Left Alive<\/strong><\/em>, where he works as a character designer. How did he end up with Square Enix<\/strong><\/em>, though? Shinji Hashimoto talked about this story to DualShockers<\/a><\/span>:<\/p>\n \u201eI\u2019ve known Kojima-san for quite a while now, we\u2019re of similar age, and I\u2019ve been speaking to him for a long time. I think it\u2019s been over ten years, and he is someone I respect a lot in the industry. Besides games, I\u2019ve also been in charge of Square Enix<\/strong><\/em>\u2019s merchandising division as well. I\u2019m not involved in that at the moment, but I have been looking after our action figures for a long time. In addition to doing things for our properties like Final Fantasy, Kingdom Hearts, and Dragon Quest, we also do some second-party figures. If there is a series that there have good characters out there, we want to help make them. We\u2019ve done a lot of Metal Gear Solid figures, and, as part of that, we have worked with Kojima-san and Yoji Shinkawa himself for quite a while. I\u2019ve built a relationship and trust with them.<\/p>\n When they went out on their own, we spoke, and I asked: \u201cif you\u2019ve got time and you\u2019re free, maybe we can do something together.\u201d Of course, coming with a sudden proposition and asking him to work on a game straight away would have been difficult, but since we had a long relationship going, it was easy to do. The timing worked out very well.\u201d<\/p>\n DualShockers also asked Hashimoto about the possibility of Kojima joining them. The answer isn’t bad: \u201eHe\u2019s very busy with his own game at the moment. I don\u2019t think he\u2019d have time to work on other projects. But like I said, we have an excellent relationship with him, and maybe we could discuss something in the future.\u201d<\/p>\n Left Alive<\/strong><\/em> is currently in development for PlayStation 4<\/strong><\/em> and PC<\/strong>, but it might show up on other platforms at a later date – Toshifumi Nabeshima, the game’s director, didn’t rule out something like an Xbox One version: \u201eOur first mission now is to get the PC<\/strong><\/em> and PS4<\/strong><\/em> versions released as well as they can be. Once that is done, we\u2019re going to look into another possibility as well.\u201d<\/p>\n Left Alive<\/strong><\/em> doesn’t have a release date at the moment, but Square Enix might announce it during Tokyo Game Show (or, at Sony’s pre-TGS event).<\/p>\n Source: DualShockers<\/a><\/span>, DualShockers<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":" Kojima Productions’ artist didn’t join Left Alive‘s dev team the usual way. You might be familiar with Shinkawa’s work from Metal Gear Solid games, and that art style is making a return in Left Alive, where he works as a character designer. How did he end up with Square Enix, though? Shinji Hashimoto talked about this story to DualShockers: \u201eI\u2019ve known Kojima-san for quite a while now, we\u2019re of similar age, and I\u2019ve been speaking to him for a long time. I think it\u2019s been over ten years, and he is someone I respect a lot in the industry. Besides games, I\u2019ve also been in charge of Square Enix\u2019s merchandising division as well. I\u2019m not involved in that at the moment, but I have been…<\/p>\n