{"id":38231,"date":"2018-10-18T16:43:54","date_gmt":"2018-10-18T15:43:54","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=38231"},"modified":"2018-10-19T16:56:26","modified_gmt":"2018-10-19T15:56:26","slug":"spider-mans-early-build-revealed-on-images","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2018\/10\/18\/spider-mans-early-build-revealed-on-images\/","title":{"rendered":"Spider-Man’s Early Build Revealed On Images!"},"content":{"rendered":"
Josue Benavidez<\/a><\/span>, a designer at Insomniac Games<\/strong><\/em>, has uploaded several images to Twitter from an early build of Spider-Man<\/strong><\/em>.<\/p>\n Benavidez showed some intriguing images from the PlayStation 4<\/strong><\/em>-exclusive that launched roughly 1.5 months ago (and which will get its first DLC next week, and a New Game+ mode, plus the Ultimate difficulty level in a patch \u201esoon\u201d): on them, New York City’s buildings are nothing more than mere blocks scattered around the map.<\/p>\n \u201eWe use a proprietary toolset and engine to build our games, but it includes integration with other tools like Maya and Houdini. So it was a combo of our in-house tools, Maya, and Houdini even from the very early box map phase,\u201d Benavidez said. You can even see the improvement Spider-Man<\/strong><\/em> has gone through on the comparison images.<\/p>\n It’s not exaggerating to say that it’s always enjoyable to see major games in their early builds, and we weren’t disappointed – the images are marvellous. We wonder what else Insomniac could have in store?<\/p>\n Source: DualShockers<\/a><\/span><\/p>\n <\/p>\n <\/p>\n <\/p>\n <\/p>\n First batch of before and after shots for #Blocktober<\/a> of city layout work I did on #SpiderManPS4<\/a> pic.twitter.com\/03ldxT9eoc<\/a><\/p>\n \u2014 Josue Benavidez (@JosueNBenavidez) October 17, 2018<\/a><\/p><\/blockquote>\n\n