{"id":38797,"date":"2018-11-19T19:48:36","date_gmt":"2018-11-19T19:48:36","guid":{"rendered":"https:\/\/ps4pro.eu\/?p=38797"},"modified":"2018-11-20T18:43:41","modified_gmt":"2018-11-20T18:43:41","slug":"gears-5-will-have-a-bunch-of-innovations","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2018\/11\/19\/gears-5-will-have-a-bunch-of-innovations\/","title":{"rendered":"Gears 5 Will Have \u201eA Bunch Of Innovations!\u201d"},"content":{"rendered":"

Gears of War 4 was conservative, but Gears 5 will step it up.<\/p>\n

Rod Fergusson, the studio manager of The Coalition<\/strong><\/em>, had a detailed interview<\/a><\/span>, where talked about how Gears 5<\/strong><\/em> will be innovative: \u201eGears 5<\/strong><\/em> is about bringing The Coalition<\/strong><\/em>\u2019s personality to the game. You\u2019re going to see a bunch of innovations, a bunch of changes, a bunch of things that are exciting and different but still feel like Gears of War. We focus on contrast, \u2018dramatic contrast\u2019 is the wording we use. We wanted to have part of Gears 5<\/strong><\/em> as dramatic contrast, like going from tiny, cramped spaces to vast open spaces or like going from the desert to tundra. We wanted to have, through the experience, constant contrast and dramatic change. For the first time in Gears 5<\/strong><\/em>, we\u2019re doing performance capture. All the previous games had a separate voice from motion capture with different actors doing it.\u201d<\/p>\n

The changes will begin with a new protagonist, Kait, who played a significant role in Gears of War 4, too: \u201eIt was a natural decision. When we went back, and we looked at what the story of Gears of War 4 was, like with Mad Max Fury Road, that movie is really about Furiosa\u2019s story and Mad Max is helping her complete her story and Gears of War 4\u2019s story is really Kait trying to save her mom and JD Fenix is helping her. When we looked at the story for Gears 5<\/strong><\/em>, we were delving into Kait\u2019s past and her history, her family ties to the locusts, we felt like that\u2019s a better story to not just witness but told from her perspective. Organically we realised Gears 5<\/strong><\/em> is Kait\u2019s story again, so let\u2019s play it from her perspective,\u201d Fergusson said.<\/p>\n

He also mentioned Gears Pop<\/strong><\/em>: \u201eWe\u2019re getting ready for soft launch. In the mobile world, you release the game slowly over time, because you have to sort of test it in the wild and make sure it\u2019s working. You don\u2019t just globally make the game globally available. We\u2019re getting ready, we\u2019re not there yet, but very soon we\u2019re going to put it in one place and test it sneakily, then we\u2019ll grow it until it\u2019s everywhere. Gears Pop<\/strong><\/em> is the first of the three games that\u2019s going to launch. We\u2019re excited, our relationship with Funko and the idea of taking that Pop art style, it feels like it belongs. This feels authentic; it doesn\u2019t feel like a cheap knock-off, it feels like this is Marcus Fenix. It\u2019s a great partnership with Mediatonic and Funko and ourselves. We have a great mobile experience that I think fans are going to love.\u201d<\/p>\n

Last but not least, he mentioned Gears Tactics<\/strong><\/em> as well: \u201eWe\u2019re right in the heart of the development for Gears Tactics<\/strong><\/em>. One of the things we\u2019re focusing right now is \u2018PC first\u2019, we\u2019re trying to make sure it\u2019s true to what a PC experience has to be. What\u2019s funny is that when you take the gameplay and make it turn-based strategy, the dependency on your squad and cover feels like it\u2019s Gears of War at its essence of that brotherhood and tactics, that\u2019s what it\u2019s really about.\u201d<\/p>\n

None of the three games has a release date, but Gears 5<\/strong><\/em> might be available from next autumn, three years after the launch of GoW4, on Xbox One<\/strong><\/em>, and Windows 10<\/strong><\/em>. However, that release window is just a guess…<\/p>\n

Source: WCCFTech<\/a><\/span><\/p>\n