{"id":42212,"date":"2019-05-10T19:00:30","date_gmt":"2019-05-10T18:00:30","guid":{"rendered":"https:\/\/thegeek.games\/?p=42212"},"modified":"2019-05-11T23:02:01","modified_gmt":"2019-05-11T22:02:01","slug":"wolfenstein-youngblood-will-resemble-dishonoreds-level-design","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2019\/05\/10\/wolfenstein-youngblood-will-resemble-dishonoreds-level-design\/","title":{"rendered":"Wolfenstein: Youngblood Will Resemble Dishonored’s Level Design!?"},"content":{"rendered":"
It’s an interesting idea that Wolfenstein: Youngblood<\/strong><\/em>, which is meant to be considered as a Wolfenstein-spinoff, will follow a similar approach that Arkane Studios’ game (or should we say franchise?) uses…<\/p>\n Jerk Gustafsson, the executive producer of Wolfenstein: Youngblood<\/strong><\/em>, was interviewed by the Official PlayStation Magazine. WCCFTech<\/a><\/span> has taken a few quotes of it. \u201eI think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general,\u201d Gustafsson said.<\/p>\n He thinks the fact that MachineGames<\/strong><\/em> is making a cooperative game for the first time (as BJ Blazkowicz’ daughters are the protagonists!), and that Wolfenstein: Youngblood<\/strong><\/em> has an open-ended structure, has affected the game: \u201eThe open-ended structure and co-op aspect has made it a little more difficult when it comes to the narrative. We do think we have a strong story, but it\u2019s quite different from what we have done before; it\u2019s a little bit lighter, not only in tone but also when it comes to the amount of content, and I think that\u2019s the big change when it comes to previous titles: the campaign is a bit shorter but the amount of gameplay time is greater. Players will be able to stay in the game for a long time. We\u2019ll add additional side-missions and new challenges once the campaign is completed. There are a lot more activities and side-missions that you can do in Wolfenstein: Youngblood<\/strong><\/em> than in previous Wolfenstein games,\u201d Gustafsson added.<\/p>\n So, Wolfenstein: Youngblood<\/strong><\/em> isn’t going to be that long if we just get through the campaign. That is not a good omen, as Wolfenstein II wasn’t as good as the first game (or its standalone expansion), so we’re taking the Parisian adventure with the women with a grain of salt. Still, it’s hard to see how successful the game could be when it launches on July 26 on PlayStation 4<\/strong><\/em>, Xbox One<\/strong><\/em>, and PC<\/strong><\/em>.<\/p>\n