The game was announced almost three years ago, and it might be seeing daylight shortly…<\/p>\n
THQ Nordic<\/strong><\/em> announced Biomutant<\/strong><\/em> in August 2017 (although it did leak via a print magazine advertisement a few days before it, where they said this post-apocalyptic kung-fu action RPG would launch in 2018, which wasn’t true at all…), but since then, half a console generation has passed with the PlayStation 5 and the Xbox Series X (as well as the Xbox Series S…) are right around the corner. Perhaps this is why the publisher thought it’s about time to talk about the game…<\/p>\n
\u201eWe are at the end phase of development. In a massive game like this\u2014like I said it\u2019s very big, it\u2019s the largest game that I\u2019ve ever worked on\u2014you will have issues, you will have technical challenges to overcome, and artistic [challenges], too. But at this stage of the product, we\u2019re cleaning out, we\u2019re squashing bugs, and trying to make these end decisions on making sure that the player understands what to do.<\/p>\n
That\u2019s one of the challenges in an open-world game. You always have a choice of how free are you in this world. At the beginning of development, we were like, \u2018yeah, let\u2019s make the player free!\u2019\u2026 But if you get too much freedom, you don\u2019t know what to do, so gradually we\u2019ve also been working on trying to streamline that more so you\u2019re always working on what you\u2019re supposed to be doing, but then you can deviate from that at any point and do what you want. Because you are free to go after the first hour of the game\u2014you can go anywhere you want in this world. But that\u2019s also a challenge for those that might be needing more help or guidance, so we\u2019re working on that and trying to conclude that part of development as well. So [what we\u2019re doing right now is] more like user experience and primarily squashing those bugs,\u201d Stefan Ljungqvist, Biomutant-developing Experiment 101’s creative director, told IGN<\/a><\/span>.<\/p>\n