{"id":49241,"date":"2020-07-11T18:42:20","date_gmt":"2020-07-11T17:42:20","guid":{"rendered":"https:\/\/thegeek.games\/?p=49241"},"modified":"2020-07-12T18:50:00","modified_gmt":"2020-07-12T17:50:00","slug":"the-disappearance-of-loading-screens-has-a-downside","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2020\/07\/11\/the-disappearance-of-loading-screens-has-a-downside\/","title":{"rendered":"The Disappearance Of Loading Screens Has A Downside"},"content":{"rendered":"

Although the next-gen consoles (PlayStation 5<\/strong><\/em>, Xbox Series X)<\/strong><\/em> will seemingly get rid of loading screens due to fast SSD<\/strong><\/em>s, there’s something to consider.<\/p>\n

WCCFTech<\/a><\/span> talked about this subject with Ryan Shah from Kitatus and Friends, who are working on Nth^0: Infinity Reborn, which is planned to launch in February on PlayStation 5, Xbox Series X, and PC. He pointed out that long loading screens were used by several games to display information about the game’s systems or its world’s lore, and this now has to be rethought.<\/p>\n

\u201eDefinitely, without a doubt, [games will benefit the disappearance of loading screens] and that just comes down to the fact that not even just open-world games, but I believe any game could benefit from it, in the sense that we’ve had to do smoke and mirrors for loading since pretty much the start of the industry, as soon as we moved away from those cartridges. And even during the cartridges era, we’ve always had to do things like narrow corridors to hide loading chunks or loading blocks, or even put mini-games during the loading screens.<\/p>\n

Doors in Resident Evil games are a perfect example, you know, now if you include them, they’re just an aesthetic choice rather than something important to mask loading. But it also does come with caveats. Where in things like in Fallout 4<\/a><\/span> and even the Soulsborne games a lot of important hints towards the story and stuff that’s hold during the loading screens, and tips on how to play because they’re very much in the design of ‘Here’s the game, just go and play’. However, if you start any loading, here’s some background, here’s some lore or here’s a tip for how to not suck. Whereas now they won’t have that blanket. They’re gonna have to think of another way of presenting that information in, which is interesting and not something people are thinking about at the moment,\u201d Shah said.<\/p>\n

How will Bethesda solve this issue with Starfield? If it has a one-second loading screen, will it stay on the display until we push a button to get rid of it?<\/p>\n

Source: WCCFTech<\/a><\/span><\/p>\n

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