{"id":52101,"date":"2020-11-07T21:13:37","date_gmt":"2020-11-07T21:13:37","guid":{"rendered":"https:\/\/thegeek.games\/?p=52101"},"modified":"2020-11-09T14:35:20","modified_gmt":"2020-11-09T14:35:20","slug":"ubisoft-a-re-architecture-of-open-world-creation-is-needed","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2020\/11\/07\/ubisoft-a-re-architecture-of-open-world-creation-is-needed\/","title":{"rendered":"Ubisoft: \u201eA Re-Architecture Of Open World Creation Is Needed\u201d"},"content":{"rendered":"
The French publisher claims that the current concept of making open-worlds wouldn’t utilize the true power of the next-gen hardware.<\/p>\n
\u201eThere are a lot of restrictions that we have to work with to make large open-world games run on an HDD. Being able to load our models and textures with true random-access and with a more just-in-time approach will allow us to fill the memory with the things you\u2019re seeing on screen now, rather than the ones you may be seeing soon. This will have a big impact on the visual variety and complexity of the world we can create. For Watch Dogs Legion<\/strong><\/em>, we have been working very closely with our first-parties partners to make sure loading times were fully optimized. In the future, a re-architecture of the way we make open-world games will allow us to go even further in how we take advantage of new consoles\u2019 hardware innovations.<\/p>\n I\u2019m impressed with the increased CPU capabilities of the next-gen consoles. We want to make more complex simulations and give more life to the worlds we create. All of this takes CPU power and we are looking forward to making our AI, animation and physics simulations more real and involving. I want to see the players’ actions have more and more impact on the game world and the people in it.<\/p>\n We\u2019ve only just started with ray-tracing hardware. We\u2019re going to continue to use it to make the lighting more dynamic and real. It\u2019s a period of innovation and I\u2019m excited to see what novel approaches we can take with this hardware,\u201d Gavin Whitlock, the lead programmer of Watch Dogs: Legion (Ubisoft<\/strong><\/em> Toronto), told WCCFTech.<\/p>\n It sounds a bit like a dodging-from-responsibility comment: he claims Ubisoft needs time to truly make open worlds next-gen, so upcoming games like Watch Dogs: Legion (which will launch on November 10 on Xbox Series<\/strong><\/em> and November 12\/19 on PlayStation 5<\/strong><\/em>, depending on your region) won’t be affected…<\/p>\n Source: WCCFTech<\/a><\/p>\n Please support our page theGeek.games on Patreon, so we can continue to write you the latest gaming, movie and tech news and reviews as an independent magazine.
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