Aside from the game’s director, the producer also talked about how Capcom<\/strong><\/em> was considering skipping the game on the 2013 consoles.<\/p>\n
\u201eThis is indeed one of [Resident Evil:] Village\u2019s newest evolutions. We\u2019ve prepared a more open environment, and basically, we just tell the player to go and have fun with it, which is something Resident Evil hasn\u2019t done before. While the main story still advances in what we think is the best order to experience it, it is possible to ignore the objectives and just get lost in the game\u2019s world.<\/p>\n
There are many houses you can completely ignore, but as we feel it\u2019s important to reward the player\u2019s eagerness to explore, there will always be something interesting to discover. We put a lot of effort into making Village\u2019s exploration worthwhile. The fact that [Resident Evil:] Village has so many optional things to do makes it very different from previous instalments in the series. I\u2019d almost go as far as to say that we prepared too many detours, so if you want to experience everything, it\u2019s going to take you a long time,\u201d Morimasa Sato, the director of Resident Evil: Village, told IGN<\/a><\/span>.<\/p>\n
Source: WCCFTech<\/a><\/span>, PSL<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"