<\/p>\n
This delay does not involve a platform where the game will run natively, i.e. PlayStation 5, Xbox Series, PC, PlayStation 4 or Xbox One: these consoles will run the Polish company’s product locally. One platform is missing from the list, and for a good reason: don’t expect a Nintendo Switch port anytime soon, as Techland has delayed the survivalist “Switch” version of the zombie parkour to run from the cloud by up to six months.<\/p>\n
Techland said in a press release that they want to bring Dying Light 2: Stay Human to the Nintendo Switch within six months of the original date (to which we reply that the game has been delayed several times, and since they had a December 2021 date set in the past, this is a very unfortunate definition on their part…). The justification also added that the gaming experience Techland wants to provide is a goal, and they want to deliver that for fans. In other words: the second part of Dying Light running in the cloud did not reach the quality that the Polish company would consider appropriate…<\/p>\n
So we’ll be able to run Dying Light 2: Stay Human on Nintendo Switch from the cloud in early August at the latest, which might be a big disappointment for fans of the franchise, since Techland released a full release of the first part last autumn. So they’ll either have to wait or play elsewhere. It will be released for PlayStation 5, Xbox Series, PC, PlayStation 4 and Xbox One on February 4, and the studio will support the game with content for at least five years from launch.<\/p>\n
The announcement was made at least two weeks before launch, rather than at the last minute, which would have harmed interest in the game. But admitting a lack of quality is not a<\/a> crime.<\/p>\n
Source: VGC<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"