{"id":8120,"date":"2015-10-30T09:12:44","date_gmt":"2015-10-30T09:12:44","guid":{"rendered":"http:\/\/ps4pro.eu\/?p=8120"},"modified":"2016-02-14T17:10:21","modified_gmt":"2016-02-14T17:10:21","slug":"magicka-2-cast-spells-in-a-team","status":"publish","type":"post","link":"https:\/\/thegeek.games\/2015\/10\/30\/magicka-2-cast-spells-in-a-team\/","title":{"rendered":"Magicka 2 \u2013 Cast spells in a team"},"content":{"rendered":"
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In Magicka 2<\/strong><\/em> we can relive our childhood fantasy, and become mages with big hats etc. All of the players ( four in total) can control his\/her mage that can be specialized in eight spells types. These types can range from fire to death, and all of them include powerful spells. The system for assembling the spells have been seen in other game\u2019s such as Schr\u00f6dinger\u2019s Cat, or the Raiders of the Lost Quark, ergo the spells can be combined in different ways. For example, water and fire when mixed provides us with steam spells. We can combine five spells per combined spell, which means that the end outcome is limited by the player\u2019s creativity.<\/p>\n <\/a><\/p>\n Furthermore the spells can be fired in a number of different ways. When using the right analog stick, it casts the spell for far away targets. This method simplifies the gameplay, and creates a fun twin-stick shooter. The spells can be fired on their own, which will be useful for healing and curse removal.<\/p>\n Also we should avoid casting deadly spells on ourselves or to our teammates as it is harmful for our health. There are also short range spells, that are useful when the enemy surrounds us, and we cannot escape easily. It sounds complicated in writing, especially due to the large number of combinable spells, but luckily Magicka has a great tutorial part and eases in new players to the combat.<\/p>\n <\/a><\/p>\n The player in story mode can try out everything from top to bottom, and they can even find secret rooms to further lengthen the game time. Puzzle solving is not prominent during our adventures, however there are a few that need to be solved, yet it is a game mostly revolving around combat. This was a neat idea from the developers as the players will have to think through their actions, and the game does not devolve into mindless giant spell attacks. A big \u201cA\u201d for the developers for this feature. However this also created a problem for the game, as when I did not meet those people online who knew the ramifications of constant spell casting without checking. This resulted in three out of four people dying and a lone mage had to go up against the enemy, instead of reviving the team members. Needless to say it was not a great day, and the end result was disastrous.<\/p>\n <\/a> Magicka 2<\/strong><\/em> can be played in single player mode, although even in this mode the team based combat is still noticeable. After a few campaign missions the gameplay becomes unmanageable and the enemies will overwhelm us, and our health bar will disappear: first because of the amount of enemies on the screen, and then because they\u2019ll kill us. If there is no second player to revive us our struggles will be nullified. Unfortunately the game does not balance itself towards the number of players, so this mode can became useless after a while.<\/p>\nMage in a pickle<\/h3>\n
\nWhat we need to be on the lookout for in multiplayer mode is our comrades, as the spells have the same effect as on the enemies. This means that if we play without looking around then a lot of our friends will die around us when using certain spells against the enemy.<\/p>\n
\nIf we are lucky however we can be in a great team, but this happened to me rarely, and not a lot of people get Magicka 2<\/strong><\/em> at this point. Still battling with three other competent crazy magicians, against enemies will create epic moments. In these cases remember those people as they\u2019ll be great in future adventures.<\/p>\n