Day 4 Night, the studio founded by Red Dead Redemption lead designer and writer Christian Cantamessa and Mario + Rabbids series creative director Davide Soliani, has announced a genre-bending action-adventure game. Bradley the Badger is slated for PC via Steam, with the team also exploring additional platforms and consoles. There is no release date yet, but the pitch is clear, this is an adventure that wants to celebrate games, mock them, and then let you rewrite them from the inside.
Day 4 Night has officially revealed Bradley the Badger, a genre-bending action-adventure that is currently planned for PC via Steam. The studio says it is also exploring additional platforms and consoles, but it has not shared a release date.
In the press release, co-founder Christian Cantamessa framed the project as both affectionate and sharply self-aware. “Bradley is part love letter to videogames and part satire of them,” he said. “Games are an art form, and this is a story inspired by our adventures making them. From the inner turmoil of self-doubt to the joy of building worlds, we set out to transform those experiences into a game that anyone can get lost in.”
Co-founder Davide Soliani pointed to a more personal motivation, too: the urge to rediscover the spark that made games feel limitless. “We wanted to make something that would reignite us, something capable of taking us back in time to when, with younger eyes, the whole world of videogames seemed to shine,” he said. “And we wanted our mechanics to be the perfect bridge between the past and the future.”
According to Day 4 Night, Bradley the Badger is an action-adventure that blends exploration, traversal, and mind-bending freeform puzzles, wrapped in a satirical narrative that also features live-action moments. A beloved platforming icon wakes up in a world that no longer makes sense, and, longing to return home, sets out to save his world and his friends at all costs, even if that means facing a revelation bigger than anything he ever imagined.
The journey spans wildly different playable worlds, “inspired” by famous games but stuck in development hell. The story is told through the enthusiastic, curious, and endlessly playful eyes of a videogame mascot, with one question hanging over everything: will Bradley rescue Dreamwoods?
On the gameplay side, the pitch is classic action-adventure fundamentals turned sideways. You will explore, double-jump, solve challenges, and fight with a trusted frying pan across unfinished game worlds that are desperately in need of a creative spark. There will be items to collect, quests to answer, and secrets to unravel, and while Bradley would love for this to be gaming as usual, the studio promises it will be unlike anything he has ever experienced.
The core system is the Kit, a tool that lets Bradley modify every unfinished asset he can find as if he were a game developer. Day 4 Night calls it systemic and immediate, and says it completely transforms how you approach exploration, traversal, puzzles, and combat, and it might even change the way you think about the game itself.
Here are some functions you will unlock:
- Scale – Shrink or enlarge unfinished objects to open new paths, crush enemies, and redesign the environment.
- Transfer – Assume control of every unfinished asset in the world, anything from a toy robot to a car, to gain new abilities and movement options.
- Tessellate – Make walls temporarily climbable to reach secret routes and vantage points.
- Explosive – Turn innocuous objects into bombs, hazards into opportunities, and enemies into debris.
- Extrude – Push or pull geometry from unfinished surfaces to create your own platforms, paths, and cover.
- Manipulator – Grab, rotate, and stack unfinished objects as if they were building blocks to solve problems in your own way.
And many more. Additional powers like COPY, GRAVITY, LIQUIFY, and even the ability to DEBUG await as Bradley pushes forward in his quest.
Source: Gematsu











