Larian Studios has announced that the character creation feature in their upcoming game will surpass anything seen in their last highly successful game.
After all, it wouldn’t be a Dungeons & Dragons–inspired RPG without character creation, and Larian’s character creators have certainly improved over time. While Baldur’s Gate 3 is the studio’s best in terms of fidelity, Divinity: Original Sin 2 had more personality, with features like cannibalistic elves and playable skeleton versions of every race. In a Reddit AMA on Friday, Larian said that Divinity should have the best character creation system in the series. Alena Dubrovina, Divinity‘s art director, said they are planning something even better than Baldur’s Gate 3. More colors, more options, and more control. Users responded quickly with requests for sliders, body types, and customizable original characters.
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byu/BethesdaUK from discussionin Games
We understand this pain. It’s awful to think of how much time players spent on character creation alone in Baldur’s Gate 3. Analysis paralysis is a burden enough when choosing a class. Add dwarves, elves, gith, tattoos, piercings, body types, circumcision preferences, and dozens of hairstyles to the mix, and suddenly creating the ideal player character becomes the most difficult task in the game, even though it’s the first one. It was even more difficult in Baldur’s Gate 3 because the character that appeared in the main character’s dreams also had to be customized. After the first playthrough, however, we were satisfied with just pressing the random button. Dreams are strange.
Dubrovina’s comment doesn’t reveal much, but the reference to greater control suggests that we can expect sliders at least. We’re curious to see if certain character creation features unrelated to appearance will return. Will Divinity, which boasted a classless system similar to Fallout or The Elder Scrolls, retain loose preset character types, such as thief, warrior, or Shadowblade?
Can we still choose an instrument to play a musical motif when we do something cool? This feature has made a comeback in the bardic instrument selection in Baldur’s Gate 3. In Divinity: Original Sin 2, our favorite feature was the tagging system, which allowed us to be snobbish intellectuals and grumpy barbarians simultaneously. We can only speculate until we see the actual game.
Source: PCGamer



