GreedFall: The Dying World was born in the wake of Baldur’s Gate 3, and it’s now ready to leave its heavily criticized early access behind. It launches on PC on March 10, then arrives on consoles two days later.
Do you remember GreedFall? Back in 2019, this fantasy RPG sent players to an island overflowing with magic, wealth, and forgotten secrets, wrapped in an aesthetic inspired by 17th-century European Baroque art. It was a genuinely intriguing blend, mixing exploration, combat, diplomacy, deception, and stealth into a story that could branch in several directions. When GreedFall: The Dying World was announced, the hype was strong enough that plenty of players jumped into its early access build last year.
GreedFall: The Dying World now has a release date
The truth is, GreedFall: The Dying World split part of the community because it pivoted hard from action-focused fights to a tactical pause system. On top of that, its early access debut was weighed down by technical problems and unconvincing AI, but that may soon be a thing of the past now that a firm launch date is locked in. NACON and developer Spiders have confirmed the RPG will release on March 10 for PC (Steam), followed by a March 12 launch on PlayStation 5 and Xbox Series X|S.
The studio has also put out a video highlighting the headline features of this narrative-driven RPG. The first key detail is that the story is set three years before the events of the original GreedFall. This time you play a Teer Fradee native meant to become Doneigad, a guardian of knowledge and nature, until everything derails when you’re captured and forcibly taken to the mainland. And it’s worth recalling that GreedFall: The Dying World exists, in part, thanks to how successful Baldur’s Gate 3 proved in early access.
As the journey unfolds, the game leans into party management and relationship-building, letting you recruit up to eight companions with their own stories, beliefs, and secrets. Your choices will determine how those bonds shift over time, from trusted allies to rivals or even romantic interests. The developers also want to give you ways to defuse conflicts through diplomacy and clever solutions, while still keeping room for a more aggressive approach when circumstances demand it.
On the gameplay side, the pitch combines diplomacy-and-ingenuity problem-solving with a combat system built around tactical pause for coordinating the party, exploiting weaknesses, and firing off abilities, though you can also keep things more direct by letting companions act on their own.
Source: 3djuegos



