At last, a release date is locked in for a legendary RPG that now draws inspiration from The Witcher 3, pairing a massive open world with a real sense of freedom. THQ Nordic and Alkimia Interactive have confirmed that Gothic Remake arrives next June.
We are already beyond the year’s first month, and most studios are now staking out their slots on the release calendar. One of the teams we were most eager to see make a concrete move has finally done it. Publisher THQ Nordic and developer Alkimia Interactive have set a date for the comeback of one of Europe’s standout open-world RPGs.
As Alkimia Interactive has confirmed, the reimagining of Piranha Bytes’ original will launch on June 5 for PlayStation 5, Xbox Series X|S, and PC. The PC version will not be tied to a single storefront, since it is coming to both Steam and the Epic Games Store.
Gothic Remake – the return of a legendary RPG
This is not merely a visual facelift: Gothic Remake has been rebuilt from the ground up, preserving the original’s structure, mood, and design philosophy while bringing it up to modern standards. Alkimia’s Barcelona-based team takes us back to the Valley of the Mines, inside the penal colony of the kingdom of Myrtana, an area cut off by a runaway magical barrier that turned the prison into a brutal enclave ruled by rival factions.
In the story setup, King Rhobar II orders intensive mining of magical ore to fight the orc invasion, which leads to mass imprisonment in the mines of Khorinis. But a flaw in the spell meant to seal the colony causes the barrier to trap its creators as well, giving rise to a lawless society governed by the prisoners themselves. The arrival of an anonymous inmate – the Nameless Hero – becomes the spark for the events that will decide the colony’s fate.
On the gameplay side, the remake keeps the pillars that made the original shine – unrestricted exploration, organic progression, and freedom in how you tackle problems – while layering in a long list of upgrades. Those changes include larger questlines than the original and NPCs with deeper routines and reactions, all inside an open world that offers over 50 hours of content and keeps evolving independently of the player. It even takes a close look at The Witcher 3, aiming to make sure the story still feels coherent if you do not play it in one uninterrupted run.
Source: 3djuegos



