Bloodborne Remake Rumors Are Back – But the Bluepoint Story Is Collapsing Into Contradictions

An insider claims Sony rejected several projects pitched by Bluepoint Games, including a Bloodborne remake, but the narrative is already splintering across platforms: overlapping posts, mismatched timelines, and clarifications that change what people think was said. Even Jason Schreier has weighed in, pointing out that at least one viral version of the story is not real. Here’s what’s actually being claimed, what’s being disputed, and where the threads got tangled.

 

Bluepoint Games’ closure has sparked a flood of debate about PlayStation strategy, canceled projects, and what was happening inside the studio. The clearest baseline is this: after the success of Demon’s Souls in 2020 and Sony’s acquisition of Bluepoint in 2021, the team worked on a God of War-universe Game as a Service project that was ultimately canceled in early 2025. On top of that, a new claim is now circulating that Bluepoint presented multiple hopeful pitches to Sony, including a Bloodborne remake, and that these proposals were rejected – but the claim is being challenged and partially debunked in real time.

Adding to the mess is the way the rumor chain has traveled: different platforms, different dates, and different versions being treated as the same story. 3DJuegos breaks it into three parts, and that structure is the only way this still makes sense.

 

The Initial Rumor

 

The starting point is DetectiveSeeds, a known leaker. On February 25, 2026, he published a lengthy post on X, claiming he spoke with four Bluepoint employees and compiled an internal timeline covering the period before and after PlayStation’s 2021 acquisition. The main points he highlighted were:

  • Sony allegedly believed remakes and remasters do not generate enough revenue. The team reportedly heard the Shadow of the Colossus remake sold at a low level, even if Shuhei Yoshida (then leading Worldwide Studios) supported it to preserve the experience.
  • After the acquisition, Bluepoint Games supposedly expected to start work on a Bloodborne remake, but it did not get approved due to “internal Bloodborne politics involving a fragile relationship between FromSoftware, Sony, and the original IP”.
  • The post claims Jim Ryan wanted to push live-service production and that Sony had “a desire to turn God of War into an Assassin’s Creed-style franchise”, spanning different mythologies and characters. It also claims Bluepoint was not allowed to work with Kratos because Sony did not trust the studio’s capabilities for that.
  • After the 2021 acquisition, Bluepoint was tasked with an original project set in the God of War universe, but the team allegedly did not know it was meant to be a GaaS until Sony sent staff from Santa Monica Studio onto the project. The game was later canceled in early 2025.
  • Following that cancellation, the post says Bluepoint pitched multiple ideas to Sony, including remakes of Jak and Daxter and Resistance, a Shadow of the Colossus remaster for PS5, and once again Bloodborne. DetectiveSeeds claims part of the team worked 2-3 months on that Bloodborne presentation, but Sony rejected it.
  • Finally, it mentions a codename project called Black Fang, described as a Ghost of Tsushima spin-off. The post claims Sony never officially approved it, but gave the team 5-6 months to prepare a prototype with a March 2026 deadline. On February 19, 2026, the studio’s surprise closure was announced.

The issue is credibility: DetectiveSeeds is widely criticized for a history of inaccurate leaks, so many users are skeptical from the start. The situation then got muddier because of a reaction from Peter Dalton and a separate clarification from Jason Schreier.

 

The Reaction of Bluepoint Games’ President

 

In the days following the shutdown, Peter Dalton, president of Bluepoint Games, joined multiple discussions and reacted to messages about Sony’s decisions. Users noticed Dalton replied to a post – now deleted – from an insider named eXtas1s, describing it as “a funny story, and that’s all. It’s all about clicks”. Many interpreted that as a blanket dismissal of everything circulating.

Two clarifications matter. First, Dalton was replying to eXtas1s, not to DetectiveSeeds. Second, although the original post is gone, DetectiveSeeds claimed it referenced a Bloodborne-related GaaS – something he did not mention in his own initial leak, where he focused on a remake. Dalton’s reply also predates DetectiveSeeds’ long post: it was published on February 22, three days earlier.

In practice, that timing helped multiple versions blur together, and the internet quickly started treating separate claims as one unified narrative.

 

Jason Schreier’s Response

 

Jason Schreier is considered one of the most reliable reporters on internal videogame-industry developments; he previously revealed both the existence and the cancellation of the God of War GaaS project. This time, he briefly entered the Bluepoint debate via a comment on ResetEra, saying one of the widely shared posts around the topic was “not real”.

After users misread what he meant, he returned to clarify: “I didn’t deny that Bluepoint pitched Bloodborne [to Sony]. I denied that specific tweet saying they were making Bloodborne until Sony forced them to stop to make a GaaS”.

So the clean takeaway is not a clean conclusion: remake pitches, GaaS framing, and timelines are mixing fast, and there is still no confirmed, coherent account of what happened inside Bluepoint in the years leading up to its closure. The community has also pointed to DetectiveSeeds’ past errors, including a claim that Ghost of Yotei would launch in July 2025 when it actually released in October, and notes that he was banned from the GamingLeaksAndRumours subreddit for repeated inaccuracies.

If a definitive version emerges, it will likely come from deeper, sourced reporting. Schreier has recently published internal reporting on issues around Marathon and on Rocksteady’s struggles with Suicide Squad: Kill the Justice League, so it would not be surprising if the Bluepoint timeline eventually gets a more rigorous breakdown.

Forrás: 3DJuegos

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)