We should warn you, though, that this isn’t exactly the kind of game we’ve come to expect from the French studio.
The Marathon server load test is currently attracting the most attention. For some reason, Sony launched the first test of Horizon: Hunters Gathering this weekend. Of course, Steam Next Fest is ending in a few days and has brought many interesting things with it. On top of all this, Spellcasters Chronicles is now available on Steam via early access. It’s not as spectacular, but it’s still interesting because Quantic Dream developed it. Previously, the studio developed adventure games (or action-adventure games, to be precise), such as Heavy Rain, Beyond: Two Souls, and Detroit: Become Human. However, with Spellcasters Chronicles, the studio decided to create a MOBA.
The early access release has been met with a somewhat lukewarm reception. The most common criticisms are significant performance and stability issues, as well as a lack of development progress from the beta versions to the early access release. That’s the nature of early access. It’s called “early access” because we have access to it before it’s finished. Performance, stability, and gameplay issues can all be improved as development continues—assuming it does continue. This could be a bigger problem for Spellcaster Chronicles. The maximum number of concurrent players has been 888, and only 221 people are currently playing.
This isn’t a catastrophic situation. It’s just a very busy weekend, and Spellcasters Chronicles wasn’t widely advertised. Quantic Dream announced the release date on Twitter. On Steam, for example, the updates run from the start of the second closed beta to the early access release. It’s confusing, but it doesn’t matter because so many other things are going on right now.
The game’s subreddit also highlights performance issues but remains optimistic about the game’s potential once these technical shortcomings are resolved…
Source: PCGamer, Steam, SteamDB




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