Mark Cerny, widely regarded as the head of PlayStation hardware, expects AMD technology to be incorporated into his hardware in the future.
Mark Cerny, who has served as the lead system architect for the past two PlayStation consoles, officially confirmed to Digital Foundry that Sony collaborated with AMD on developing FSR Redstone Frame Generation technology as part of the Project Amethyst partnership. A similar library is expected to be released for PlayStation consoles at some point. Cerny said that no release is planned for this year, implying that frame generation will not be available on PlayStation consoles until at least 2027. Cerny also clarified that the recently launched PlayStation Spectral Super Resolution 2.0 uses the same co-developed algorithm that powers FSR Redstone‘s upscaling feature.
“To avoid confusion, I’ll use the new names today rather than FSR4. Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone’s Upscaling. FSR Frame Generation is also based on co-developed technology, or, as my good friend Jack Huynh puts it, co-engineered technology. I’m very happy with how that work is progressing, and an equivalent frame generation library should appear on PlayStation platforms at some point. All I can say is that we have no more releases planned for this year. I look forward to discussing this more in the future.”
In fact, a few games have already implemented AMD FSR 3 Frame Generation technology on the PlayStation 5, including Immortals of Aveum from Ascendant Studios and The First Descendant from Nexon. This new, official version will, of course, be much more advanced, offering all the significant machine learning-based improvements introduced with FSR Redstone, such as reduced image tearing and ghosting.
2027? Then it might be for the PlayStation 6.
Source: WCCFTech, Digital Foundry



