“There’s No Way to Stop It” – The Director of Kingdom Come: Deliverance 2 Thinks DLSS 5’s Fate Is Sealed

The arrival of NVIDIA‘s DLSS 5 has given rise to a lot of discussion — and very little of it positive. The new version of the green team’s AI-based upscaling came with a noticeable change in how it handles lighting, models, and textures, which many have labelled “AI slop.” In this context, with Jensen Huang, NVIDIA‘s top executive, trying to calm the waters, Daniel Vávra, former director of Warhorse Studios and the mind behind Kingdom Come: Deliverance 2, was far more blunt — arguing that, despite the backlash, this new technology is destined to become an industry standard.

 

As mentioned, DLSS 5 was presented with a demonstration of how Starfield, Hogwarts Legacy, and Resident Evil Requiem would look running with AI Reconstruction, the most controversial addition to the new upscaling solution. Although it results in games that look more realistic at first glance, many players pointed out that image reconstruction changes everything from the visual and artistic finish of a game to generating faces that completely alter the original models.

 

For Vávra, Those Who Hate DLSS 5 Won’t Be Able to Stop It

 

During GDC 2026, the Bethesda RPG was the title most used by NVIDIA to showcase improvements in an engine as long-lived as the Creation Engine. In that context, according to Vávra, this technology represents such a radical shift that it could even replace other current graphical solutions, such as Ray Tracing, thanks to its ability to efficiently and personally improve images through Ray Tracing Replacement. This technology makes it possible to substitute or complement traditional Ray Tracing with AI-generated reflections, global illumination, and shadows.

Rather than delivering a technical lecture, the developer explained that in the future, studios could train DLSS 5 to reproduce specific artistic styles or particular faces, reducing the need for more costly modelling and creation techniques. “This is just the beginning. There is no way to stop it. This is far more important than the soap opera effect produced on any television when motion blur is turned on,” Vávra wrote on X.

Nonetheless, despite Vávra’s confidence, NVIDIA still faces a significant challenge: convincing the gaming and developer community of DLSS 5‘s merits. Initial reactions to the trailer paint a complicated picture, with a great deal of criticism, and even the company’s own CEO trying to distance himself from the term “AI slop.” For now, it remains to be seen whether Vávra’s predictions come true and whether DLSS 5 manages to establish itself as an essential tool in both current and older video games.

Source: 3djuegos

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