A well-known modder has put together a homebrew project that plays like an alternate timeline in which Indiana Jones and the Temple of Doom really did get a Sega Mega Drive release. The result is both a nostalgic fantasy and a surprisingly polished retro artifact.
Not that long ago, players were enjoying the success of Indiana Jones and the Great Circle on PC and consoles, but long before Bethesda’s latest adventure, Dr. Henry Jones had already flooded the gaming world back in the 1990s. The franchise shaped by Steven Spielberg and George Lucas turned up on nearly every platform imaginable and in just about every genre it could fit into, from straightforward action games to much stranger side projects. That is why it feels especially fitting when somebody revisits that era and tries to build the kind of version that could easily have existed back then.
That is exactly what Master Linkuei has done with a Mega Drive game that never officially existed: a Sega-style take on Indiana Jones and the Temple of Doom. The project is built around 1994’s Indiana Jones’ Greatest Adventures, which originally launched only on Nintendo hardware. That 2D action-platformer strongly resembled the Star Wars games released for the Super Nintendo, which made sense because it came from the same two studios, JVC and Factor 5. It adapted the original Indiana Jones film trilogy starring Harrison Ford and delivered the kind of classic gameplay that has aged remarkably well within its genre.
The game that could have existed, but never did
The strange part is that a game like that never reached other platforms. The most likely explanation is some sort of exclusivity arrangement between Nintendo and LucasArts. Master Linkuei clearly wondered what a Sega Genesis, or Mega Drive, version of that experience might have looked like. Two weeks ago, he uploaded a demo to YouTube showing exactly that. The homebrew project is still in development, but in its current form it is focused on adapting the events of Indiana Jones and the Temple of Doom.
To create it, he reused a significant number of assets from the Super Nintendo title and ported them into a Sega Genesis-style environment using Scorpion Engine. That engine itself was built by another fan, Earok, and is available through GitHub. A large share of the backgrounds, sprites, and animations come from the original game, but Linkuei has also created fresh elements of his own, including certain enemies and screen effects such as the plane crash that opens the level and signals the start of Dr. Jones’s escape.
The music deserves separate praise as well. The soundtrack was handled by Edmo Caldas, who adapted John Williams’s iconic themes using the Mega Drive’s original YM2612 sound chip. That gives the project exactly the kind of rough, distinctive, and strangely charming 16-bit Sega audio identity that retro fans love. One of the nicest touches is the way Master Linkuei recreated the interlude images between levels, in some cases turning film frames into photo-based pixel art. Some of those scenes did not even exist in the original Super Nintendo version.
Master Linkuei has been excavating lost retro relics for a while now
This is not even his first such project. His Itch.io page makes it pretty obvious how much he loves the Mega Drive era and the idea of recovering classics that either vanished or never officially existed. Before this Indiana Jones experiment, he had already built a Star Wars Holiday Special game using material from the JVC-era Super Star Wars titles, while also adding original elements drawn from that famously embarrassing television special.
Among his more serious works are ROM hacks for Mortal Kombat, including a Sega version of the original arcade game and another project based on the sequel, this time tailored for the 32X add-on with improved resolution, refresh rate, and sound. His latest oddity is a spiritual successor to a cult Sega title in Japan, Hayato’s Journey, which clearly leans into the style of the Shinobi series.
None of these games are official, but they still preserve the spirit of classic gaming in a way that feels genuinely valuable. They are not simple copies, but alternate-history curiosities that show what the 1990s might have looked like if a few decisions had gone differently during the console war between Nintendo and Sega. Master Linkuei’s projects are available to download, although not for free, as access comes through support on Patreon. In the case of the current Indiana Jones game, he is asking only three dollars. It may not be an official relic, but it certainly looks like the kind of lost Mega Drive gem that could have earned a cult following back in the day.
Source: 3DJuegos



