BioWare‘s game was rushed and released in terrible condition, and now we are approaching the moment of farewell.
Anthem was not very popular when it was released, nor was it particularly hated. The game struggled with an identity crisis; it was a live-service multiplayer title in which players had to conquer strongholds with friends, then return to a single-player hub where they had to remain silent during story sequences. Still, Anthem had its dedicated fans, and later patches and updates fixed some of the game’s significant flaws. This wasn’t enough to save the game, but it secured a small, dedicated community of Freelancers. They dressed up and returned to Fort Tarsis for one last day before Electronic Arts shut down Anthem.
https://www.reddit.com/r/AnthemTheGame/comments/1qafb0x/rip_anthem_2026/
Those who logged back in to say goodbye didn’t find an empty Anthem, but a quiet one. Twitch streamers completed missions and high-level veterans waved, jumped, and expressed emotions around the Launch Bay. The subreddit is full of players sharing their final screenshots and achievements and quoting Anthem‘s slogan, “Strong alone, stronger together.” They also pray for a last-minute redemption or a possible revival through community-run private servers. One user pointed out that Marvel’s Avengers, Suicide Squad: Kill the Justice League, and Redfall received offline modes before support ended.
The loss of Anthem is yet another reason to appreciate the Stop Killing Games campaign’s message. Launched in connection with Ubisoft and The Crew, this initiative arose when the game, released in 2014, became completely inaccessible after the French publisher shut down the servers. This raised the issue of game preservation (something that the Denuvo DRM blocks, used in many AAA games). Anthem may have been chaotic, but it had its fans, who are now losing access to what they paid for and supported.
Source: PCGamer




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