A third-person camera could make things easier for the director of Cyberpunk 2, yet visual spectacle alone means little without true immersion. Igor Sarzynski, who leads the sequel to Cyberpunk 2077, believes third person does not represent a genuine qualitative leap.
One of the most hotly discussed issues around Cyberpunk 2077 was the lack of a third-person option. Since CD Projekt had consistently relied on an over-the-shoulder camera in its earlier titles, many players were puzzled that the futuristic RPG offered no way to change perspective during gameplay, a gap that was only partially addressed later when third-person animations were showcased. Even so, a portion of the fanbase still assumes the sequel to Cyberpunk 2077 will eventually feature such a system, but the project’s director appears unenthusiastic, as his priority is full immersion, something he argues can only truly be achieved through first person.
The first-person versus third-person discussion resurfaced thanks to Igor Sarzynski, the game’s creative director. The head of Project Orion, currently referred to as Cyberpunk 2 until its final title is announced, shared several images from the Phantom Liberty expansion and remarked that crafting cinematics outside the player character would be extremely enjoyable from a visual standpoint. However, he also emphasized that preserving a seamless player experience remains his main objective.
CD Projekt Already Pushed Third Person to Its Limits in The Witcher 3
Following the same logic, the team is choosing to focus on total immersion rather than the traditional visual flourishes associated with third-person presentation. In earlier interviews, Sarzynski explained that after taking third-person storytelling as far as possible in The Witcher 3, the studio felt this approach no longer delivered a meaningful qualitative advantage over first person. By contrast, first person is better suited to conveying key themes in Cyberpunk 2077, such as the sensation of being trapped in a deteriorating body or sharing one’s mind with another consciousness, elements that lose much of their impact when the viewpoint shifts.
Although Cyberpunk 2077 did include a handful of third-person moments, the overwhelming majority of its narrative, including the opening stretch with Jackie Welles, unfolded entirely through V’s eyes. Repeating the structure of the original with a new V and Johnny-style duo would risk feeling predictable and redundant, so it is reasonable to assume the studio may once again rely solely on first person as its visual framework, regardless of any narrative justification.
For now, though, this is all speculation. Cyberpunk 2 not only has no release date or confirmed platforms, with the studio not even ruling out a launch well into the 2030s, but also lacks any solid details about its story, setting, or gameplay systems.
Source: 3djuegos




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