Hate Him All You Want, Vávra Says Generative AI Has Permanently Changed Video Games

“Hate me all you want. It’s the truth.” The head of Kingdom Come: Deliverance 2 has once again voiced support for generative AI and stressed what it means for video games. Daniel Vávra is convinced AI is here to stay and that the industry has been permanently reshaped because of it.

 

The use of generative artificial intelligence has become one of the biggest talking points in entertainment, and the video game industry is no exception. Debates have multiplied in recent months – driven by both professionals and players, with everyone bringing their own angle and their own arguments for and against these technologies. Now the director of Kingdom Come: Deliverance 2 is wading back into the online conversation, insisting that, in his view, the industry has changed forever. And he argues that this is not necessarily a bad thing.

This is not the first time Daniel Vávra has publicly backed generative AI and its use in making entertainment. This time, he returned to the subject in a post on X after seeing a user generate the opening sequence for The Way of Kings, the novel by Brandon Sanderson, using artificial intelligence. The video – which the creator claims he put together in just two days – has collected more than 17,000 likes and 2,800 reposts, triggering yet another wave of debate about what AI means for film. Vávra then pushed the discussion toward video games, arguing that the same technology will also change how experiences are built in our industry.

“Everyone hates AI (well, not really everyone). But I told you it’s an inevitable future. Hate me all you want. It’s the truth,” the RPG director begins. “This is a fan-made trailer. It was made in two days.” “By one person.” “The film industry (and the video game industry) will never be the same.” “You can see it as a Game Over or as an opportunity for everyone to make cool things without corporate money.” “But no matter what you think. It’s here and it’s not going anywhere.”

 

Vávra Defended Larian Studios During the Divinity AI Controversy

 

As we mentioned earlier in this article, Vávra has already spoken about the use of AI in video game development. In fact, he stepped in to defend Larian Studios during the controversy over generative artificial intelligence in Divinity; the dispute became such a major moment for the Belgian developers that they ultimately decided to abandon their fantasy RPG.

And everything points to this topic continuing to dominate conversations in 2026. We’ve already seen companies like Krafton laying out plans to position themselves as an “AI First” company, and even Steam has eased earlier measures aimed at games that used AI during development. As if that were not enough, Google unveiled a prototype called Project Genie that can generate worlds and characters in a matter of seconds; a reveal that was followed by a drop in the stock value of companies like Take-Two and CD Projekt. As a result, debates around artificial intelligence are unlikely to slow down in the short term.

Source: 3djuegos

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