A Beard Gave It Away: Where Star Wars: Galactic Racer Fits in the Star Wars Timeline

Star Wars: Galactic Racer isn’t being framed as a simple nostalgia lap for Star Wars Episode I: Racer – it’s an arcade racing rework that also seems to sit in a very specific corner of Star Wars canon. Fans ended up narrowing its placement down thanks to an oddly mundane clue: Sebulba’s beard.

 

Star Wars: Galactic Racer is the new high-speed push from Fuse Games and Secret Mode, and everything shown so far suggests the pitch goes beyond “cool races in a familiar universe.” The presentation leans into the idea that the setting matters, and that the game wants to feel like it belongs in the broader timeline rather than floating outside it.

The footage emphasizes relentless pace, aggressive cornering, and a more underground racing vibe, where the spectacle has that semi-legal edge you’d expect from criminal-backed circuits. Instead of leaning on Jedi mythology, the focus is on driving skill, risk management, and the sense that the galaxy’s chaos can spill directly into the moment-to-moment action.

 

Sebulba’s Beard and the Timeline Clue

 

Part of the community’s timeline read starts with the roster: bringing back familiar names like Sebulba and Ben Quadinaros naturally bridges straight back to Star Wars: Episode I – The Phantom Menace and the legacy of pod racing. Then the visual detail people latched onto – Sebulba’s look, beard included – became a surprisingly concrete breadcrumb for narrowing down “when” this is happening.

The interpretation that has gained traction places the game after the Empire’s collapse, following the events of Return of the Jedi and circling around the post-war era associated with Jakku. The tone and imagery line up with a galaxy that’s fractured and opportunistic, where a shadowy racing scene could plausibly expand as power structures wobble and new money flows into the cracks.

Based on how the developers talk about the project, the point doesn’t seem to be locking everything to a single date on a timeline graphic. The aim is closer to using racing as a lens into a part of the era that hasn’t been exhaustively mapped on-screen, a space players have previously only brushed up against through other Star Wars games, including 2017’s Star Wars: Battlefront II.

Mechanically and structurally, the intent is still clear: the tracks, vehicles, and systems are meant to do real work, not just provide a backdrop, and the package is positioned as a premium release with campaign, arcade play, and multiplayer. The hook is simple – a full-speed arcade racer that tries to feel authentically embedded in Star Wars, rather than merely borrowing its skin.

Source: 3DJuegos

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)