Just because he no longer works at Avalanche Studios doesn’t mean he’s suddenly going to lose his touch at Liquid Swords. He also founded that studio.
Samson: A Tyndalston Story is a pressure-driven action game built around debt, consequences, and survival in one of the most unforgiving cities you can imagine. You play as Samson McCray, a man fighting to stay ahead of a crushing debt that grows by the hour. Violence, desperation, and split-second judgment are the only tools he has left as Tyndalston hits back at every turn. Combat is grounded, physical, and dangerous. The city responds to what you do, locking you into a cycle where pressure defines every choice.
Samson: A Tyndalston Story rests on a simple, brutal truth: every day costs you. Debt compounds with interest, and time is working against you. Each job burns through a limited pool of Action Points, and every decision changes how the city treats you – there are no second chances. You keep moving because standing still only makes things worse. Founded by Christofer Sundberg, Liquid Swords brings together key developers whose experience helped shape the Just Cause series and Mad Max. The team’s background in physical action, systemic design, and character-driven worlds forms the backbone of this project. It’s a sharp, contained story built to hit hard from the opening frame.
Your debt grows every day. Your next move decides whether you stay afloat or collapse under the weight. Every job drains a limited daily pool of action points. Every choice forces a trade-off. Fights are grounded and punishing. Violence is a tool, not a spectacle. Tyndalston tracks your decisions. Faces, factions, and streets shift based on what you’ve done. Nothing is forgiven.
Samson: The Tyndalston Story launches on April 8 for PC for $25.
Forrás: Gematsu



