Bluepoint Games, the studio known for remaking Demon’s Souls and Shadow of the Colossus, was shut down by Sony Interactive Entertainment last week. In the aftermath, it surfaced that the team had pitched a Bloodborne remake back in early 2025 – and it never made it past the proposal stage.
According to Jason Schreier, Bluepoint Games proposed a Bloodborne remake in early 2025, but the idea was turned down. The reported message back was that the numbers penciled out, yet FromSoftware, the original developer, did not want the remake to go ahead.
In a 2025 interview, Shuhei Yoshida – former head of indie initiatives at SIE and former president of Worldwide Studios – argued that PlayStation had been leaving Bloodborne alone out of respect for its director, FromSoftware president Hidetaka Miyazaki. Yoshida framed it like this: “I left first-party, so I don’t know what’s going on. But my theory is that Miyazaki really loved what he created, and I think he’s interested in remaking the game. However, he’s so successful and busy that he can’t do it himself. But he doesn’t want anyone else to touch it. So that’s my theory. The PlayStation team would respect his wishes.”
Demon’s Souls was originally developed by FromSoftware as well, and Miyazaki spoke in a 2022 Edge interview about how he felt seeing Bluepoint Games’ remake reach a new generation. He said he had not played the remake because he does not enjoy revisiting games he previously made, since they bring back old emotions and memories and can feel overwhelming. At the same time, he emphasized he was genuinely happy to see the game return with modern visuals, and he enjoyed watching Bluepoint Games approach parts of the experience – including visuals and mechanics – with techniques and thought processes that were not available to them at the time.
Bluepoint Games was not the only studio thinking along these lines. Brandon Sheffield, head of Necrosoft Games and developer of Demonschool, said his studio also submitted a Bloodborne-related project to SIE. On Bluesky, he wrote that he found ten companies that had pitched sequels, spin-offs, or remakes tied to Bloodborne, including his own, and that none of it is likely to happen unless FromSoftware decides it wants to do it.
After its acquisition, Bluepoint Games continued work and supported Santa Monica Studio on God of War: Ragnarök. Post-2022, the studio began development on a live-service project set in the God of War universe, built around Atreus falling into Hades. The pitch involved players controlling different versions or aspects of Atreus while fighting through Greek hell, with some form of co-op and ongoing support, though much of the design was still in flux.
The live-service direction reportedly proved difficult for a small team whose strengths leaned more toward art and engineering than design, and some staff preferred a traditional action game over a live-service build. After multiple years of tough development – even with help from Santa Monica Studio – SIE canceled the God of War live-service project in January 2025.
Around that time, while searching for its next assignment, Bluepoint Games raised the idea of a Bloodborne remake. After that was rejected, the studio also floated an updated version of Shadow of the Colossus – the PlayStation 2 game it had already remade in 2018 – and that, too, was declined. The team then pitched additional projects under the SIE umbrella in other franchises, including a Ghost of Tsushima spin-off, but none moved forward.
By February 2026, Bluepoint Games had been unable to secure a new project for more than a year. After Sony announced on February 12, 2026 that it would remake the original God of War trilogy without Bluepoint Games, some staff reportedly grew uneasy, and the studio’s closure was announced a week later. Sources familiar with SIE’s thinking said the company no longer believed Bluepoint Games could build its own game, and it could not find a partnership arrangement that made sense. As former employees looked for new roles – including at other SIE studios – other companies reportedly called to ask whether there was any path to saving the team, though that scenario was viewed as unlikely.



