More than 60 percent of Sony’s revenue now comes from entertainment, and the biggest slice of that business comes from PlayStation. The company also acknowledges that it was forced to change, and it is now fully committed to making PlayStation both the best place to play and the best place to publish games.
Some companies change course when the numbers turn ugly, while others pivot even when revenue is strong because they realize the model they have been relying on will not stay equally successful forever. That more or less sums up PlayStation’s move into the PC market, where Sony has been bringing its exclusives to Steam. The Japanese company is now going through a broader period of transformation, and it comes right after raising the price of the PlayStation 5 by 100 euros.
PlayStation Should Be the Best Place to Play
In a recent interview with Bloomberg, Hiroki Totoki made it quite clear where he wants to take PlayStation. As he put it, the company always talks about how PlayStation should be the best place to play from the user’s point of view, but at the same time it also wants it to be the best place to publish games. The Japanese executive added that Sony has excellent relationships with third-party publishers, while its in-house teams under the PlayStation Studios banner remain a major strength as well.
Totoki’s last point is key to understanding where PlayStation may be headed as a platform. In fiscal year 2024, Sony’s gaming division generated a record 30 billion dollars in gross revenue in the Games and Network Services segment, and most of that money came from third-party games sold through the PS Store. All of this is happening in a context where Sony is reportedly slowing the PC rollout of its PS5 exclusives, meaning that games such as Ghost of Yotei, the upcoming Saros, and Wolverine are not expected to arrive on Steam.
Simultaneous multi-platform releases are likely to remain limited to live service titles such as Marathon and Marvel Tokon. According to Bloomberg, PlayStation’s PC sales failed to meet expectations, and some inside the company felt that releasing games on Steam and the Epic Games Store diluted the value of the console brand while doing too little to encourage hardware purchases. In other words, Sony is effectively admitting that it had to change course, and it is now rebuilding its strategy around PlayStation with far more focus.
At the same time, Totoki appears to be leading an even broader shift inside Sony, where entertainment already accounts for more than 60 percent of the company’s total revenue, with PlayStation making up the biggest part of that figure. In that sense, the console is no longer just hardware, but the entry point to a much larger business that combines game sales, services, and third-party partnerships. For Sony, PlayStation is no longer simply a box under the TV, but one of the main engines of its entertainment business.
Source: 3DJuegos



