Devil May Cry 5: The Port Highlights One of the Nintendo Switch 2’s Flaws! [VIDEO]

Capcom’s port shows that something is definitely missing from the platform released last June when it is used in docked mode.

 

Capcom is one of the third-party publishers that supports the Nintendo Switch 2 most strongly. It has released excellent ports of several games running on its proprietary RE Engine, including Street Fighter 6, Resident Evil Requiem, and Pragmata. With Devil May Cry 5: Devil Hunter Edition, the Japanese company has done genuinely impressive work, pushing the system’s hardware limits as far as possible to deliver a high-frame-rate experience even in handheld mode. This highlights even more clearly that the platform does not support variable refresh rate, or VRR, when docked, making it feel like a missed opportunity.

The performance analysis and overview published by GVG does an excellent job of showing how good the port is. It not only holds up well against the original PlayStation 4 version in terms of image quality, but also surpasses it in smoothness and responsiveness. When the Switch 2 is set to a 120 Hz output, the game consistently runs in the 90-120 FPS range, which works flawlessly with VRR support in handheld mode.

Since Nintendo Switch 2 does not support VRR while docked, players using a television will be at a disadvantage, although the game runs at a stable 60 FPS when the 120 Hz output is disabled. Nevertheless, in an action game such as Devil May Cry 5, the higher frame rate delivers a much more enjoyable experience, making the lack of VRR support in docked mode even harder to understand.

In terms of content, Devil May Cry 5: Devil Hunter Edition is identical to the PC, PlayStation 5, and Xbox Series editions: it includes the base game and all DLC, including Vergil, who is available as a playable character from the start. Legendary Dark Knight mode, in which players face a larger number of enemies at the same time, remains exclusive to PlayStation 5 and Xbox Series.

While it is understandable why this mode has not appeared on Switch 2, because the huge number of enemies on screen would have put significant strain on the system’s CPU, it is still strange that PC players have not received it either. Some changes in Steam’s back-end database suggested that something may be in development, but nothing has been officially announced yet.

Nintendo made a slight hardware mistake here, but the port itself has turned out well.

Source: WCCFTech

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