There were plans for a PlayStation 3-exclusive Silent Hill game ten years ago, but it never became more than a pitch.
Climax Studios’ Los Angeles studio got a daunting task: after Konami disbanding of Team Silent in 2005, they had to make something to continue the Silent Hill franchise. They ended up making a pitch concept utilizing Unreal Engine 3, and it was presented to Konami.
In this game, we would have controlled Father Hector Santos, who would have traveled to El Paso, Texas, after receiving a call for help from his niece, Anna. The gameplay would have followed the same formula as the first four installments, and the environment was planned to change and shift thanks to Silent Hill‘s past corrupting everything with an open-world approach. Konami rejected the pitch, and the devs retooled the project into an episodic title Broken Covenant for both the PS3 and X360. Another rejection came.
This pitch could have been Silent Hill 5. Instead, Climax began work on Origins, which launched in 2007 on PSP and 2008 on PS2, respectively.
Leave a Reply