The developers have set the bar quite high with Horizon Zero Dawn, and they want to jump it with the sequel.
A few Guerrilla employees were interviewed by Game Informer, and WCCFtech has mentioned a few details about their comments. The game’s narrative director, John Gonzales said the following: „We’ve been absolutely humbled by the players’ response to the story and their emotional connection to Aloy. Should a sequel happen, our number one goal would be to respect that connection by doing our utmost to create a story that resonates just as deeply.” The art director, Jan-Bart van Beek would like to see „more machines. They are a lot of fun to design, build, animate, and play with. I wish we could have done a hundred. But the reality is a harsh mistress; it doesn’t allow you to make hundreds of machines.”
The game’s director, Mathijs de Jonge added: „I see a lot of praise for the variety the world offers and the experience as a whole. That some parts don’t shine quite as brightly as others are something that was kind of inevitable due to the scope. We are looking closely at any critiques as part of plotting out our plans for the future of Horizon.” He also mentioned that how Aloy can equip more weapons at the same time: „At some point, we had more weapons on the wheel, but the controls got in the way with how quick we wanted the switching process to be; it just got too finicky. We have some ideas on how we can improve weapon/loadout switching, but I can’t share anything on this yet.”
No matter how they say a sequel is likely possible, it seems all but confirmed.
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