„Call Of Duty: WWII Will Be Big,” Says Historian

We’d rather wait for the gameplay reveal, says our website.

Martin Morgan, who specialized in World War II’s history, is involved in the game’s development, and he said some bold comments in the July issue of EDGE – we’re taking the following text from WCCFTech:

„The living memory of this conflict is receding very quickly. Just this past week, three veterans that I’ve interviewed have died, and that happens every week.

There are going to be more and more people who, through no fault of their own, are just not familiar with the subject. Now we’re bringing the subject matter to a very large audience of people who have no living memory of the war. They can’t remember an elderly grandfather who fought in it. There’s no context aside from what they might learn about it and public education in the US just sort of abdicates responsibility for the subject.

I’ve written two books [Down To Earth: The 507th Parachute Infantry Regiment in Normandy in 2004, and 2014’s The Americans on D-Day: A Photographic History of the Normandy Invasion]; nobody read them. We’re living in a world where people read less and less. What’s going to replace it? Projects like this [Call of Duty: WWII], that have strong emotional themes, and also strong educational themes.

I have this looming sense that this [Call of Duty: WWII] is going to be big. It may be the biggest thing that has ever happened for this subject. I’m not saying that because I’ve become a Sledgehammer Games zombie who just spouts off propaganda. I say it because one thing we already definitely know is that this is going to be big. Band of Brothers was released in 2001; Saving Private Ryan was released 20 years ago. There was no social media universe back then, and now there is.”

The story could be good, but if the gameplay is terrible, the game will get bad reviews. We’d rather take Morgan’s comments with a grain of salt; Call of Duty: WWII is out on November 3 on PlayStation 4, Xbox One, and PC.

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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