Call Of Duty: WWII: The Multiplayer Will Be Slower Than Before

Sledgehammer will push the handbrakes in for this year’s Call of Duty‘s multiplayer.

Even though we will not see multiplayer gameplay until E3, two Sledgehammer-employees, namely Glen Schofield and Michael Condrey talked about it in the latest issue of EDGE: „It’s the fast-action experience you’re used to, and gritty and visceral but certainly, the boosts and thrusts and abilities that we introduced in Advanced Warfare and you’ve seen in other games that are around… future technology and exoskeletons are just not appropriate for this game. You can imagine trying to find a balance where it feels strategic and appropriate to the time period, while still maintaining the fun of multiplayer. It’s more grounded, and more strategic, and I think you’ll find it’s not as fast.”

They also had a few thoughts about the maps as well: „The feeling of being able to identify your lanes and threats is so different when you’re grounded. We spent a lot of time on map design, and there’s a lot of fundamental rules about sightlines and engagements. But it’s transformational when you [no longer] have to worry about an unseen threat from the sky.”

Call of Duty: WWII will be out on November 3 on PlayStation 4, Xbox One, and PC. Did we mention yet that the Zombies mode is inspired by Dead Space? What a weird decision.

SOURCE: EDGE

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