Uppercut Games takes us to an Arabian environment.
„Players assume the role of a cunning thief, battling to reach a fabled treasure at the city’s heart, wielding a blade and whip that can be used to disarm, trip or stun enemies, to swing to safety, grab inaccessible objects or even break through flimsy barricades. But the city itself also has teeth. Players have to leap across pits, slide under blades, dodge spears or arrows, evade or employ sprung paving slabs, and sidestep poison gas traps – all the while manipulating these hazards to their advantage against diverse supernatural foes.
City of Brass has eternal replayability, designed to encourage combinative gameplay within an ever-changing, carefully optimized cityscape. Gamers must learn to manipulate every system if they are to survive, moving swiftly and deftly through each level, balancing the need for loot with the absolute requirement to escape within the time limit” the press release says. Mixing Indiana Jones with a bit of rouge-lite and a first-person perspective sounds interesting.
Two playthroughs will not be the same, according to the developers. We’ll see shortly: City of Brass launches on PC in the autumn, followed by the PlayStation 4 and Xbox One ports next year. Is it… Prince of Bioshock?!
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