The team behind Overwatch revealed what they originally planned…
Jeff Kaplan, the director of Overwatch, talked about history a bit at BlizzCon. Previously, they worked on an MMO called Titan, but Blizzard pulled the rug from under it. Then, the team got six weeks to come up with a brand new game concept. It wasn’t Overwatch! Instead, it was something called Crossworlds, which could have been an MMO with up to fifty classes, set „at the crossroads of the universe.”
„The idea was that there was a remote outpost planet in the universe [that] was the crossroads of the universe, and all different alien races would end up on the same planet. The game that we were talking about making was an MMO, and it was going to be class-based. We were exploring between six and nine classes for the game,” Kaplan said. Geoff Goodman, Blizzard’s class designer (who now designs the heroes of Overwatch…), would have pulled it up to fifty classes, „each [of which] is very focused and has a certain set of abilities, and they could all be wildly different from one another,” according to him. Kaplan found it somewhat impossible, but he put together a quick presentation, taking art from Titan. You can see the image below – some of these characters are vaguely familiar, right?
They had another idea as well: a tie-in to Starcraft, which would have focused on the characters of the universe. Unfortunately, Kaplan did not go further than that explanation, but he showed a concept art (which is the third image below) – this gentleman also reminds us of another game…
Source: PC Gamer
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