The game, which has „millions” of players already according to Activision, is going to take a bit of change due to the rough start (mostly due to server issues).
Sledgehammer Games released a new blog post, where they discussed how they would initiate a few more changes. Due to the rough start Call of Duty: WWII had, they went from dedicated servers to a peer-to-peer solution, but their „highest priority” is admittedly a return to the servers, and it’s already being tested in the United States, where the garnered data would help them on how to proceed.
They also revealed that there’s a patch for PlayStation 4 and Xbox One, which should be addressing the players’ unwanted disconnection from the servers, which usually ends up in their statistics disappearing into the digital ether. They added that Headquarters, which became empty last week due to the issues, will be filled with players, but only after addressing the „most pressing issues” first.
Call of Duty: WWII is successful in Japan, too: according to Media Create‘s physical and Sony’s digital charts, the game, which performed better than Infinite Warfare and Black Ops III in the country, reached first place on the October 30-November 5 week. The result is explained by leaving the sci-fi themes behind, as well as the lack of a competing Battlefield game this year.
Source: Sledgehammer blog, Media Create, PlayStation
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