The (non-profit) International Game Developers Association has had enough of being the scapegoat (or at least their products, the games) for being blamed for gun violence in the United States of America.
„Let’s be blunt on video games, and gun violence-we will not be used as a scapegoat. The facts are very clear-no study has shown a causal relationship between playing video games and gun violence. The Supreme Court has clearly established video games as protected free speech in Brown v. Entertainment Merchants Association.
And the stereotype of gamers as disaffected teenage boys is simply untrue; 41% of the 150M+ gamers in the United States are women and more women over 35 play video games than boys under 18. The United States plays the same video games as the rest of the world, but we’re unique in our problem with gun violence.
Gamers come from all walks of life. We’re all genders, all ages. We’re teachers and students, parents and children. Overwhelmingly, we’re law-abiding citizens who agree with the majority of Americans who support reasonable gun control measures like stronger background checks, banning bump stocks and high-capacity magazines, and minimum purchase age of 21 for all firearms.
Making video games – or any form of media – a scapegoat for consistently refusing even to CONSIDER the reasonable, rational firearm restrictions Americans want and deserve isn’t fooling anyone,” the IGDA wrote on Twitter.
The IGDA does not take part in the meeting that Donald Trump, the president of the United States, called together for today in the White House. They do not wish to be part of the conversation, where Trump would likely blame them for the recent gun violence events.
We might get back to the Trump meeting subject tomorrow.
Source: PCGamer
Leave a Reply