Chris Zimmerman talks about Ghost Of Tsushima’s open world

It’s an understatement to say that Ghost Of Tsushima made a strong impression during his presentation at the E3 2018. Moreover, one always wonders what exactly it will look like.

If the video presentation of Ghost of Tsushima left us speechless, we must admit that we still have little information on this game that is already announced as a future card on PS4. But what does he reserve for us?

To this question, we can now bring some elements of answer, since Chris Zimmerman (co-director of the studio Sucker Punch) let himself go to some confidences, with our colleagues of GamingBolt, in particular on the aspect open-world that the studio wishes give to the title.

Zimmerman first explains that he is not trying to race the biggest open-world we’ve ever seen. The studio’s teams prefer to focus on the very richness of Ghost of Tsushima and the latter adds:

“When you walk from one end of Tsushima Island to another, you will feel like it has been an epic journey.”

We expect to see this with our own eyes, next year on PS4. By the way, you can already preorder it.

Source: JeuxVideo

 

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