Insomniac Games, the developers behind Spider-Man, defend themselves.
James Stevenson, the community director of Insomniac, said that he talked with artists and engineers to figure out the visual changes since the game’s announcement. The answer is simple: artistic directional changes (fewer puddles, different lighting due to the Sun’s position), as well as an aggressive compression of the video affected the quality. Thus, he asked the doubters to check out the 75+ minute long footage Insomniac posted based on their E3 demo, and he staunchly refuses to see Spider-Man compared to Watch_Dogs, which was one of the infamous games that went through a downfall since the E3 announcement to the 2014 release. (And Ubisoft was known for such downgrades because of this game.) Stevenson talked about this subject for a few tweets, but we got the meat of them.
Stevenson talked about other subjects as well on the „social medium with the bird” – he confirmed that an average play tester took twenty hours to complete the game on the default difficulty, but it could be more than that if we take time to check outside quests and other activities. The game will require at least 45 gigabytes, and it could be even more with the patches. The day one patch will include accessibility options which aren’t detailed yet (it will be in a few days), so we could get something like bigger subtitles.
The video below introduces Spider-Man‘s friends and foes. The PlayStation 4-exclusive game is going to launch on September 7.
Source: WCCFTech, DualShockers, Gematsu
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