This question was answered by Jonathan Dumont, the creative director of the game.
Dumont was interviewed by the Official Xbox Magazine, and its October issue has the answer. Thankfully, WCCFTech quotes Jonathan’s thoughts: „We try to say that there are no wrong choices. They’re all choices that you make, and they’re all valid. They’ll give you what you are looking for I guess, but I think most of the time people try to be nice. I hope. It’s okay to decide depending on the situations – we have multiple storylines, but we have a main storyline that has quite a bit of it inspired by a Greek tragedy, so we try to put you into situations where choices will be tough – not necessarily what the impact will be, but they’re very emotional. When they make a decision after that in the world, we also give you options so you can lie, romance, or decide to attack people in the dialogue as well so those will have immediate consequences. You sort of know where you want to guide things, and sometimes lying to somebody can be beneficial; sometimes it won’t be – it’s up to you to explore. We don’t try to punish players, play your story, and it will all pan out, in the end, I’m sure! But indeed each situation we try to make you make some decision, either short term, long term or medium term decisions or building up relationships with characters. It’s not about being good or bad, it’s more like, do what you feel you should do here, and you get different results from different players.
It’s more: here’s a big storyline and a storyline about making personal choices and those choices will have an impact down the road, or immediately. It’s not about influencing a faction necessarily or having an effect on the main storyline; it is much more about your personal journey. We tried to look at it as what would happen in this Greek tragedy if the main character had decided to do this instead, so we were looking at it more from a classical storytelling point of view, rather than into a system point of view, to feel more natural. Or at least we think it feels natural.”
However, until we haven’t played the game, we can’t judge his comments about the decisions. Assassin’s Creed: Odyssey will launch on October 5 on PlayStation 4, Xbox One, and PC.
Source: WCCFTech
Leave a Reply